Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/LevelTutorialBranchAttack.cs
2025-08-13 09:26:42 +08:00

287 lines
7.2 KiB
C#

using FullInspector;
namespace MoleMole
{
public class LevelTutorialBranchAttack : BaseLevelTutorial
{
public enum TutorialBranchAttackMode
{
Start = 0,
ReadyForTiming = 1,
Attacking = 2,
AfterAttack = 3,
Done = 4
}
[ShowInInspector]
private bool _finished;
private float _delayTime;
private TutorialBranchAttackMode _mode;
private BaseMonoAvatar _avatar;
private bool _isBranchAttackDone;
private bool _isInBranchAttack;
public LevelTutorialBranchAttack(LevelTutorialHelperPlugin helper, LevelTutorialMetaData metaData)
: base(helper, metaData)
{
_finished = false;
_isBranchAttackDone = false;
_isInBranchAttack = false;
_delayTime = GetDelayTime(base.step);
_mode = TutorialBranchAttackMode.Start;
}
public override bool IsFinished()
{
return _finished;
}
public override void OnAdded()
{
Singleton<EventManager>.Instance.RegisterEventListener<EvtStageReady>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RegisterEventListener<EvtTutorialState>(_helper.levelActor.runtimeID);
}
public override void OnDecided()
{
base.OnDecided();
Singleton<EventManager>.Instance.RemoveEventListener<EvtStageReady>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RemoveEventListener<EvtTutorialState>(_helper.levelActor.runtimeID);
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialBranchAttack, this));
}
public override bool ListenEvent(BaseEvent evt)
{
if (evt is EvtAttackStart)
{
return ListenAttackStart((EvtAttackStart)evt);
}
if (evt is EvtTutorialState)
{
return ListenTutorialState((EvtTutorialState)evt);
}
return false;
}
private bool ListenTutorialState(EvtTutorialState evt)
{
if (evt != null && evt.state == EvtTutorialState.State.Start)
{
_avatar = Singleton<AvatarManager>.Instance.GetLocalAvatar();
if (_avatar == null)
{
return false;
}
WaitShowTutorialStep(0f, StartCheckStageReady);
}
return false;
}
private void StartCheckStageReady()
{
bool locomotionBool = _avatar.GetLocomotionBool("AbilityUnlockBranchAttack");
bool flag = _avatar.AvatarTypeName == "Kiana_C2_PT";
if (locomotionBool && flag && IsInStep(0) && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowStep1Tutorial);
}
}
private bool ListenAttackStart(EvtAttackStart evt)
{
if (_mode != TutorialBranchAttackMode.Start)
{
return false;
}
_avatar = Singleton<AvatarManager>.Instance.GetLocalAvatar();
if (_avatar == null)
{
return false;
}
if (Singleton<AvatarManager>.Instance.IsLocalAvatar(evt.targetID))
{
bool flag = _avatar.CurrentSkillID == "ATK02_New";
bool locomotionBool = _avatar.GetLocomotionBool("AbilityUnlockBranchAttack");
if (flag && locomotionBool && IsInStep(4))
{
_delayTime = GetDelayTime(base.step);
EnterReadyForBranchAttack();
}
}
return false;
}
private void EnterReadyForBranchAttack()
{
_mode = TutorialBranchAttackMode.ReadyForTiming;
ActiveCurrentStep();
SetControllerEnable(false);
}
public override void Core()
{
if (!active)
{
return;
}
if (_mode == TutorialBranchAttackMode.ReadyForTiming)
{
float currentNormalizedTime = _avatar.GetCurrentNormalizedTime();
if (currentNormalizedTime > _delayTime)
{
_mode = TutorialBranchAttackMode.Attacking;
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.EvadeBtnVisible, false));
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.UltraBtnVisible, false));
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.SwapBtnVisible, false));
ShowStep5Tutorial();
}
}
else if (_mode == TutorialBranchAttackMode.Done)
{
Finish();
}
if (_isInBranchAttack && IsInStep(4) && !IsAllStepDone() && _avatar.CurrentSkillID == "ATK04")
{
_isBranchAttackDone = true;
_isInBranchAttack = false;
}
}
private void ShowStep1Tutorial()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialBranchAttack, this));
PauseGame();
}
public void OnStep1Done()
{
MoveToNextStep();
if (IsInStep(1) && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowStep2Tutorial);
}
}
private void ShowStep2Tutorial()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialBranchAttack, this));
}
public void OnStep2Done()
{
MoveToNextStep();
if (IsInStep(2) && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowStep3Tutorial);
}
}
private void ShowStep3Tutorial()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialBranchAttack, this));
}
public void OnStep3Done()
{
MoveToNextStep();
if (IsInStep(3) && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowStep2Tutorial);
}
}
private void ShowStep4Tutorial()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialBranchAttack, this));
}
public void OnStep4Done()
{
ResumeGame();
MoveToNextStep();
}
private void ShowStep5Tutorial()
{
SetControllerEnable(true);
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialBranchAttack, this));
_isInBranchAttack = true;
PauseGame();
}
public void OnStep5PointerDown()
{
ResumeGame();
}
public bool OnStep5PoointerUp()
{
if (!_isBranchAttackDone)
{
PauseGame();
}
else
{
_mode = TutorialBranchAttackMode.AfterAttack;
MoveToNextStep();
if (base.step == 5 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowStep6Tutorial);
}
}
return _isBranchAttackDone;
}
public void OnStep5Done()
{
_mode = TutorialBranchAttackMode.AfterAttack;
MoveToNextStep();
ResumeGame();
if (base.step == 5 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowStep6Tutorial);
}
}
private void ShowStep6Tutorial()
{
PauseGame();
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialBranchAttack, this));
}
public void OnStep6Done()
{
MoveToNextStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.EvadeBtnVisible, true));
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.UltraBtnVisible, true));
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.SwapBtnVisible, true));
ResumeGame();
_mode = TutorialBranchAttackMode.Done;
}
private void Finish()
{
_finished = true;
Singleton<LevelTutorialModule>.Instance.MarkTutorialIDFinish(tutorialId);
OnDecided();
}
private void Fail()
{
_finished = false;
}
}
}