Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/LevelTutorialMonsterBlock.cs
2025-08-13 09:26:42 +08:00

133 lines
3.2 KiB
C#

using FullInspector;
namespace MoleMole
{
public class LevelTutorialMonsterBlock : BaseLevelTutorial
{
[ShowInInspector]
private bool _finished;
private string _monsterSubTypeName;
public LevelTutorialMonsterBlock(LevelTutorialHelperPlugin helper, LevelTutorialMetaData metaData)
: base(helper, metaData)
{
_finished = false;
_monsterSubTypeName = "DG_030";
}
public override bool IsFinished()
{
return _finished;
}
public override void OnAdded()
{
Singleton<EventManager>.Instance.RegisterEventListener<EvtMonsterCreated>(_helper.levelActor.runtimeID);
}
public override void OnDecided()
{
base.OnDecided();
Singleton<EventManager>.Instance.RemoveEventListener<EvtMonsterCreated>(_helper.levelActor.runtimeID);
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialMonsterBlock, this));
}
public override bool ListenEvent(BaseEvent evt)
{
if (evt is EvtMonsterCreated)
{
return ListenMonsterCreated((EvtMonsterCreated)evt);
}
if (evt is EvtAttackStart)
{
return ListenAttackStart((EvtAttackStart)evt);
}
return false;
}
private bool ListenAttackStart(EvtAttackStart evt)
{
MonsterActor actor = Singleton<EventManager>.Instance.GetActor<MonsterActor>(evt.targetID);
if (actor != null && actor.metaConfig.subTypeName == _monsterSubTypeName && actor.entity.CurrentSkillID == "DEF_ATK" && base.step == 1 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep2);
}
return false;
}
private bool ListenMonsterCreated(EvtMonsterCreated evt)
{
MonsterActor actor = Singleton<EventManager>.Instance.GetActor<MonsterActor>(evt.monsterID);
if (actor != null && actor.metaConfig.subTypeName == _monsterSubTypeName && base.step == 0 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep1);
}
return false;
}
public override void Core()
{
if (active && IsAllStepDone())
{
Finish();
}
}
private void ShowTutorialStep1()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialMonsterBlock, this));
ActiveCurrentStep();
PauseGame();
}
public void OnTutoriaStep1Done()
{
MoveToNextStep();
ResumeGame();
}
private void ShowTutorialStep2()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialMonsterBlock, this));
ActiveCurrentStep();
PauseGame();
}
public void OnTutorialStep2Done()
{
MoveToNextStep();
if (base.step == 2 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep3);
}
}
private void ShowTutorialStep3()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialMonsterBlock, this));
ActiveCurrentStep();
}
public void OnTutorialStep3Done()
{
MoveToNextStep();
ResumeGame();
}
private void Finish()
{
_finished = true;
Singleton<LevelTutorialModule>.Instance.MarkTutorialIDFinish(tutorialId);
OnDecided();
}
private void Fail()
{
_finished = false;
OnDecided();
}
}
}