Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MonoHimeko.cs
2025-08-13 09:26:42 +08:00

27 lines
760 B
C#

using UnityEngine;
namespace MoleMole
{
public class MonoHimeko : BaseMonoAvatar, IStaticHitBox
{
private static string HIMEKO_WEAPON_HIT_BOX_PATH = "Entities/Avatar/StaticCollider/HimekoWeaponHitBox";
private MonoStaticHitboxDetect WeaponHitBox;
public Transform weaponTransform;
protected override void PostInit()
{
base.PostInit();
GameObject gameObject = (GameObject)Object.Instantiate(Miscs.LoadResource<GameObject>(HIMEKO_WEAPON_HIT_BOX_PATH), weaponTransform.position, Quaternion.identity);
WeaponHitBox = gameObject.GetComponent<MonoStaticHitboxDetect>();
WeaponHitBox.Init(this, AttackPattern.GetLayerMask(this), weaponTransform);
}
public MonoStaticHitboxDetect GetStaticHitBox()
{
return WeaponHitBox;
}
}
}