Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/StateAvatarCombat.cs
2025-08-13 09:26:42 +08:00

28 lines
819 B
C#

using UnityEngine;
namespace MoleMole
{
public class StateAvatarCombat : StateMachineBehaviour
{
public float CD = 2f;
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SetFloat("CombatToStandByCD", CD);
}
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SetFloat("CombatToStandByCD", 0f);
}
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
base.OnStateUpdate(animator, stateInfo, layerIndex);
BaseMonoAvatar component = animator.GetComponent<BaseMonoAvatar>();
float num = animator.GetFloat("CombatToStandByCD");
animator.SetFloat("CombatToStandByCD", num - Time.deltaTime * component.TimeScale);
}
}
}