Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/AkEventCallbackData.cs
2025-08-13 09:26:42 +08:00

14 lines
307 B
C#

using System.Collections.Generic;
using UnityEngine;
public class AkEventCallbackData : ScriptableObject
{
public List<int> callbackFlags = new List<int>();
public List<GameObject> callbackGameObj = new List<GameObject>();
public List<string> callbackFunc = new List<string>();
public int uFlags;
}