Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/AkVector.cs
2025-08-13 09:26:42 +08:00

83 lines
1.2 KiB
C#

using System;
public class AkVector : IDisposable
{
private IntPtr swigCPtr;
protected bool swigCMemOwn;
public float X
{
get
{
return AkSoundEnginePINVOKE.CSharp_AkVector_X_get(swigCPtr);
}
set
{
AkSoundEnginePINVOKE.CSharp_AkVector_X_set(swigCPtr, value);
}
}
public float Y
{
get
{
return AkSoundEnginePINVOKE.CSharp_AkVector_Y_get(swigCPtr);
}
set
{
AkSoundEnginePINVOKE.CSharp_AkVector_Y_set(swigCPtr, value);
}
}
public float Z
{
get
{
return AkSoundEnginePINVOKE.CSharp_AkVector_Z_get(swigCPtr);
}
set
{
AkSoundEnginePINVOKE.CSharp_AkVector_Z_set(swigCPtr, value);
}
}
internal AkVector(IntPtr cPtr, bool cMemoryOwn)
{
swigCMemOwn = cMemoryOwn;
swigCPtr = cPtr;
}
public AkVector()
: this(AkSoundEnginePINVOKE.CSharp_new_AkVector(), true)
{
}
internal static IntPtr getCPtr(AkVector obj)
{
return (obj != null) ? obj.swigCPtr : IntPtr.Zero;
}
~AkVector()
{
Dispose();
}
public virtual void Dispose()
{
lock (this)
{
if (swigCPtr != IntPtr.Zero)
{
if (swigCMemOwn)
{
swigCMemOwn = false;
AkSoundEnginePINVOKE.CSharp_delete_AkVector(swigCPtr);
}
swigCPtr = IntPtr.Zero;
}
GC.SuppressFinalize(this);
}
}
}