Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/BehaviorDesigner/Runtime/FieldSerializationData.cs
2025-08-13 09:26:42 +08:00

28 lines
580 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace BehaviorDesigner.Runtime
{
[Serializable]
public class FieldSerializationData
{
[SerializeField]
public List<string> typeName = new List<string>();
[SerializeField]
public List<int> startIndex = new List<int>();
[SerializeField]
public List<int> dataPosition = new List<int>();
[SerializeField]
public List<UnityEngine.Object> unityObjects = new List<UnityEngine.Object>();
[SerializeField]
public List<byte> byteData = new List<byte>();
public byte[] byteDataArray;
}
}