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28 lines
580 B
C#
28 lines
580 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BehaviorDesigner.Runtime
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{
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[Serializable]
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public class FieldSerializationData
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{
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[SerializeField]
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public List<string> typeName = new List<string>();
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[SerializeField]
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public List<int> startIndex = new List<int>();
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[SerializeField]
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public List<int> dataPosition = new List<int>();
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[SerializeField]
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public List<UnityEngine.Object> unityObjects = new List<UnityEngine.Object>();
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[SerializeField]
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public List<byte> byteData = new List<byte>();
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public byte[] byteDataArray;
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}
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}
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