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19 lines
289 B
C#
19 lines
289 B
C#
using System;
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using UnityEngine;
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namespace BehaviorDesigner.Runtime
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{
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[Serializable]
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public class NamedVariable
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{
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[SerializeField]
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public string name = string.Empty;
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[SerializeField]
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public string type = "SharedString";
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[SerializeField]
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public SharedVariable value;
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}
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}
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