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28 lines
939 B
C#
28 lines
939 B
C#
using UnityEngine;
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using BehaviorDesigner.Runtime.Tasks;
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namespace BehaviorDesigner.Runtime
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{
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[System.Serializable]
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public class GenericVariable
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{
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[SerializeField]
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public string type = "SharedString";
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[SerializeField]
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public SharedVariable value;
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}
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[System.Serializable]
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public class SharedGenericVariable : SharedVariable
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{
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public GenericVariable Value { get { return mValue; } set { mValue = value; } }
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[SerializeField]
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private GenericVariable mValue;
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public override object GetValue() { return mValue; }
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public override void SetValue(object value) { mValue = (GenericVariable)value; }
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public override string ToString() { return mValue == null ? "null" : mValue.ToString(); }
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public static implicit operator SharedGenericVariable(GenericVariable value) { return new SharedGenericVariable { mValue = value }; }
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}
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} |