Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/BehaviorDesigner/Runtime/SharedMaterial.cs
2025-08-13 09:26:42 +08:00

18 lines
622 B
C#

using UnityEngine;
namespace BehaviorDesigner.Runtime
{
[System.Serializable]
public class SharedMaterial : SharedVariable
{
public Material Value { get { return mValue; } set { mValue = value; } }
[SerializeField]
private Material mValue;
public override object GetValue() { return mValue; }
public override void SetValue(object value) { mValue = (Material)value; }
public override string ToString() { return mValue.ToString(); }
public static implicit operator SharedMaterial(Material value) { return new SharedMaterial { mValue = value }; }
}
}