Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/BehaviorDesigner/Runtime/TaskSerializationData.cs
2025-08-13 09:26:42 +08:00

29 lines
627 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace BehaviorDesigner.Runtime
{
[Serializable]
public class TaskSerializationData
{
[SerializeField]
public List<string> types = new List<string>();
[SerializeField]
public List<int> parentIndex = new List<int>();
[SerializeField]
public List<int> startIndex = new List<int>();
[SerializeField]
public List<int> variableStartIndex = new List<int>();
[SerializeField]
public string JSONSerialization = string.Empty;
[SerializeField]
public FieldSerializationData fieldSerializationData = new FieldSerializationData();
}
}