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74 lines
1.4 KiB
C#
74 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace CinemaDirector
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{
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[ExecuteInEditMode]
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public abstract class CinemaActorAction : TimelineAction
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{
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public abstract void Trigger(GameObject Actor);
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public virtual void UpdateTime(GameObject Actor, float time, float deltaTime)
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{
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}
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public abstract void End(GameObject Actor);
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public virtual void Stop(GameObject Actor)
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{
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}
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public virtual void SetTime(GameObject Actor, float time, float deltaTime)
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{
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}
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public virtual void ReverseTrigger(GameObject Actor)
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{
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}
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public virtual void ReverseEnd(GameObject Actor)
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{
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}
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public virtual void Pause(GameObject Actor)
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{
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}
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public virtual void Resume(GameObject Actor)
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{
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}
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public int CompareTo(object other)
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{
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CinemaGlobalAction cinemaGlobalAction = (CinemaGlobalAction)other;
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return (int)(cinemaGlobalAction.Firetime - base.Firetime);
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}
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public virtual List<Transform> GetActors()
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{
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IMultiActorTrack multiActorTrack = base.TimelineTrack as IMultiActorTrack;
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if (multiActorTrack != null)
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{
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return multiActorTrack.Actors;
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}
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return null;
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}
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[Obsolete("Use SetTime with Actor")]
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public virtual void SetTime(float time, float deltaTime)
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{
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}
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[Obsolete("Use ReverseTrigger with Actor")]
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public virtual void ReverseTrigger()
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{
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}
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[Obsolete("Use ReverseEnd with Actor")]
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public virtual void ReverseEnd()
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{
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}
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}
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}
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