Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/CinemaActorEvent.cs
2025-08-13 09:26:42 +08:00

54 lines
876 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace CinemaDirector
{
[ExecuteInEditMode]
public abstract class CinemaActorEvent : TimelineItem
{
public ActorTrackGroup ActorTrackGroup
{
get
{
return base.TimelineTrack.TrackGroup as ActorTrackGroup;
}
}
public abstract void Trigger(GameObject Actor);
public virtual void Reverse(GameObject Actor)
{
}
public virtual void SetTimeTo(float deltaTime)
{
}
public virtual void Pause()
{
}
public virtual void Resume()
{
}
public virtual void Initialize(GameObject Actor)
{
}
public virtual void Stop(GameObject Actor)
{
}
public virtual List<Transform> GetActors()
{
IMultiActorTrack multiActorTrack = base.TimelineTrack as IMultiActorTrack;
if (multiActorTrack != null)
{
return multiActorTrack.Actors;
}
return null;
}
}
}