Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/CinemaGlobalAction.cs
2025-08-13 09:26:42 +08:00

44 lines
715 B
C#

using System;
using UnityEngine;
namespace CinemaDirector
{
[ExecuteInEditMode]
public abstract class CinemaGlobalAction : TimelineAction, IComparable
{
public abstract void Trigger();
public virtual void UpdateTime(float time, float deltaTime)
{
}
public abstract void End();
public virtual void SetTime(float time, float deltaTime)
{
}
public virtual void Pause()
{
}
public virtual void Resume()
{
}
public virtual void ReverseTrigger()
{
}
public virtual void ReverseEnd()
{
}
public int CompareTo(object other)
{
CinemaGlobalAction cinemaGlobalAction = (CinemaGlobalAction)other;
return (int)(cinemaGlobalAction.Firetime - base.Firetime);
}
}
}