Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/CinemaDirector/DebugLogMessageEvent.cs
2025-08-13 09:26:42 +08:00

21 lines
410 B
C#

using UnityEngine;
namespace CinemaDirector
{
[CutsceneItem("Debug", "Log Message", new CutsceneItemGenre[] { CutsceneItemGenre.GlobalItem })]
public class DebugLogMessageEvent : CinemaGlobalEvent
{
public string message = "Log Message";
public override void Trigger()
{
Debug.Log(message);
}
public override void Reverse()
{
Debug.Log(string.Format("Reverse: {0}", message));
}
}
}