mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-16 16:34:41 +01:00
87 lines
1.5 KiB
C#
87 lines
1.5 KiB
C#
using System;
|
|
using System.Reflection;
|
|
using CinemaSuite.Common;
|
|
using UnityEngine;
|
|
|
|
namespace CinemaDirector
|
|
{
|
|
[Serializable]
|
|
public class MemberClipCurveData
|
|
{
|
|
public string Type;
|
|
|
|
public string PropertyName;
|
|
|
|
public bool IsProperty = true;
|
|
|
|
public PropertyTypeInfo PropertyType = PropertyTypeInfo.None;
|
|
|
|
public AnimationCurve Curve1 = new AnimationCurve();
|
|
|
|
public AnimationCurve Curve2 = new AnimationCurve();
|
|
|
|
public AnimationCurve Curve3 = new AnimationCurve();
|
|
|
|
public AnimationCurve Curve4 = new AnimationCurve();
|
|
|
|
public AnimationCurve GetCurve(int i)
|
|
{
|
|
switch (i)
|
|
{
|
|
case 1:
|
|
return Curve2;
|
|
case 2:
|
|
return Curve3;
|
|
case 3:
|
|
return Curve4;
|
|
default:
|
|
return Curve1;
|
|
}
|
|
}
|
|
|
|
public void SetCurve(int i, AnimationCurve newCurve)
|
|
{
|
|
switch (i)
|
|
{
|
|
case 1:
|
|
Curve2 = newCurve;
|
|
break;
|
|
case 2:
|
|
Curve3 = newCurve;
|
|
break;
|
|
case 3:
|
|
Curve4 = newCurve;
|
|
break;
|
|
default:
|
|
Curve1 = newCurve;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void Initialize(GameObject Actor)
|
|
{
|
|
}
|
|
|
|
internal void Reset(GameObject Actor)
|
|
{
|
|
}
|
|
|
|
internal object getCurrentValue(Component component)
|
|
{
|
|
if (component == null || PropertyName == string.Empty)
|
|
{
|
|
return null;
|
|
}
|
|
Type type = component.GetType();
|
|
object obj = null;
|
|
if (IsProperty)
|
|
{
|
|
PropertyInfo property = ReflectionHelper.GetProperty(type, PropertyName);
|
|
return property.GetValue(component, null);
|
|
}
|
|
FieldInfo field = ReflectionHelper.GetField(type, PropertyName);
|
|
return field.GetValue(component);
|
|
}
|
|
}
|
|
}
|