mirror of
https://github.com/tym1116/BH3.git
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178 lines
5.3 KiB
C#
178 lines
5.3 KiB
C#
using System.Collections.Generic;
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namespace MoleMole
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{
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[GeneratePartialHash(CombineGeneratedFile = true)]
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public class AvatarSubSkillMetaData : IHashable
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{
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public class SkillUpLevelNeedItem
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{
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public readonly int itemMetaID;
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public readonly int itemNum;
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public SkillUpLevelNeedItem(int itemMetaID, int itemNum)
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{
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this.itemMetaID = itemMetaID;
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this.itemNum = itemNum;
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}
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public SkillUpLevelNeedItem(string nodeString)
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{
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char[] seperator = new char[1] { ':' };
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List<string> stringListFromString = CommonUtils.GetStringListFromString(nodeString, seperator);
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itemMetaID = int.Parse(stringListFromString[0]);
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itemNum = int.Parse(stringListFromString[1]);
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}
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}
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public class UpLevelStarNeed
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{
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public readonly int level;
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public readonly int starNeed;
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public UpLevelStarNeed(int level, int starNeed)
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{
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this.level = level;
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this.starNeed = starNeed;
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}
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public UpLevelStarNeed(string nodeString)
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{
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char[] seperator = new char[1] { ':' };
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List<string> stringListFromString = CommonUtils.GetStringListFromString(nodeString, seperator);
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level = int.Parse(stringListFromString[0]);
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starNeed = int.Parse(stringListFromString[1]);
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}
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}
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public readonly int avatarSubSkillId;
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public readonly string name;
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public readonly string info;
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public readonly string desc;
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public readonly int skillId;
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public readonly string iconPath;
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public readonly int canTry;
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public readonly int isEx;
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public readonly int unlockLv;
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public readonly int unlockStar;
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public readonly int unlockPoint;
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public readonly int unlockScoin;
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public readonly List<SkillUpLevelNeedItem> unlockItemList;
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public readonly int maxLv;
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public readonly int preLvPoint;
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public readonly int unlockLvAdd;
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public readonly float paramBase_1;
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public readonly float paramAdd_1;
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public readonly float paramBase_2;
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public readonly float paramAdd_2;
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public readonly float paramBase_3;
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public readonly float paramAdd_3;
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public readonly int lvUpScoinType;
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public readonly int lvUpItemType;
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public readonly int showOrder;
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public readonly List<UpLevelStarNeed> upLevelStarNeedList;
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public AvatarSubSkillMetaData(int avatarSubSkillId, string name, string info, string desc, int skillId, string iconPath, int canTry, int isEx, int unlockLv, int unlockStar, int unlockPoint, int unlockScoin, List<SkillUpLevelNeedItem> unlockItemList, int maxLv, int preLvPoint, int unlockLvAdd, float paramBase_1, float paramAdd_1, float paramBase_2, float paramAdd_2, float paramBase_3, float paramAdd_3, int lvUpScoinType, int lvUpItemType, int showOrder, List<UpLevelStarNeed> upLevelStarNeedList)
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{
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this.avatarSubSkillId = avatarSubSkillId;
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this.name = name;
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this.info = info;
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this.desc = desc;
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this.skillId = skillId;
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this.iconPath = iconPath;
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this.canTry = canTry;
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this.isEx = isEx;
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this.unlockLv = unlockLv;
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this.unlockStar = unlockStar;
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this.unlockPoint = unlockPoint;
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this.unlockScoin = unlockScoin;
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this.unlockItemList = unlockItemList;
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this.maxLv = maxLv;
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this.preLvPoint = preLvPoint;
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this.unlockLvAdd = unlockLvAdd;
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this.paramBase_1 = paramBase_1;
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this.paramAdd_1 = paramAdd_1;
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this.paramBase_2 = paramBase_2;
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this.paramAdd_2 = paramAdd_2;
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this.paramBase_3 = paramBase_3;
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this.paramAdd_3 = paramAdd_3;
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this.lvUpScoinType = lvUpScoinType;
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this.lvUpItemType = lvUpItemType;
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this.showOrder = showOrder;
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this.upLevelStarNeedList = upLevelStarNeedList;
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}
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public void ObjectContentHashOnto(ref int lastHash)
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{
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HashUtils.ContentHashOnto(avatarSubSkillId, ref lastHash);
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HashUtils.ContentHashOnto(name, ref lastHash);
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HashUtils.ContentHashOnto(info, ref lastHash);
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HashUtils.ContentHashOnto(desc, ref lastHash);
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HashUtils.ContentHashOnto(skillId, ref lastHash);
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HashUtils.ContentHashOnto(iconPath, ref lastHash);
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HashUtils.ContentHashOnto(canTry, ref lastHash);
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HashUtils.ContentHashOnto(isEx, ref lastHash);
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HashUtils.ContentHashOnto(unlockLv, ref lastHash);
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HashUtils.ContentHashOnto(unlockStar, ref lastHash);
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HashUtils.ContentHashOnto(unlockPoint, ref lastHash);
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HashUtils.ContentHashOnto(unlockScoin, ref lastHash);
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if (unlockItemList != null)
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{
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foreach (SkillUpLevelNeedItem unlockItem in unlockItemList)
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{
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HashUtils.ContentHashOnto(unlockItem.itemMetaID, ref lastHash);
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HashUtils.ContentHashOnto(unlockItem.itemNum, ref lastHash);
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}
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}
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HashUtils.ContentHashOnto(maxLv, ref lastHash);
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HashUtils.ContentHashOnto(preLvPoint, ref lastHash);
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HashUtils.ContentHashOnto(unlockLvAdd, ref lastHash);
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HashUtils.ContentHashOnto(paramBase_1, ref lastHash);
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HashUtils.ContentHashOnto(paramAdd_1, ref lastHash);
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HashUtils.ContentHashOnto(paramBase_2, ref lastHash);
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HashUtils.ContentHashOnto(paramAdd_2, ref lastHash);
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HashUtils.ContentHashOnto(paramBase_3, ref lastHash);
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HashUtils.ContentHashOnto(paramAdd_3, ref lastHash);
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HashUtils.ContentHashOnto(lvUpScoinType, ref lastHash);
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HashUtils.ContentHashOnto(lvUpItemType, ref lastHash);
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HashUtils.ContentHashOnto(showOrder, ref lastHash);
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if (upLevelStarNeedList == null)
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{
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return;
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}
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foreach (UpLevelStarNeed upLevelStarNeed in upLevelStarNeedList)
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{
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HashUtils.ContentHashOnto(upLevelStarNeed.level, ref lastHash);
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HashUtils.ContentHashOnto(upLevelStarNeed.starNeed, ref lastHash);
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}
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}
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}
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}
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