Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/MoleMole/MPMiscs.cs
2025-08-13 09:26:42 +08:00

45 lines
1.0 KiB
C#

using FlatBuffers;
using MoleMole.MPProtocol;
using UnityEngine;
namespace MoleMole
{
public static class MPMiscs
{
public const float POSITION_MINIMAL_SYNC_DIFF = 0.1f;
public const float ANGLE_MINIMAL_SYNC_DIFF = 0.5f;
public static Vector3 UNITINIALIZED = new Vector3(float.MinValue, float.MinValue, float.MinValue);
public static Vector3 XZAnglesToForward(float degrees)
{
return new Vector3(Mathf.Cos(degrees), 0f, Mathf.Sin(degrees));
}
public static float ForwardToXZAngles(Vector3 forward)
{
return Mathf.Atan2(forward.z, forward.x);
}
public static bool NeedSyncTransform(float v2sqr, float angleDiff)
{
if (v2sqr > 0.1f || Mathf.Abs(angleDiff) > 0.5f)
{
return true;
}
return false;
}
public static Vector3 Convert(MPVector2_XZ table)
{
return new Vector3(table.X, 0f, table.Z);
}
public static StringOffset CreateString(FlatBufferBuilder builder, string str)
{
return (str != null) ? builder.CreateString(str) : default(StringOffset);
}
}
}