Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/PigeonCoopToolkit/Effects/Trails/PCTrail.cs
2025-08-13 09:26:42 +08:00

57 lines
1.0 KiB
C#

using System;
using PigeonCoopToolkit.Utillities;
using UnityEngine;
namespace PigeonCoopToolkit.Effects.Trails
{
public class PCTrail : IDisposable
{
public CircularBuffer<PCTrailPoint> Points;
public Mesh Mesh;
public Vector3[] verticies;
public Vector3[] normals;
public Vector2[] uvs;
public Color[] colors;
public int[] indicies;
public int activePointCount;
public bool IsActiveTrail;
public PCTrail(int numPoints)
{
Mesh = new Mesh();
Mesh.MarkDynamic();
verticies = new Vector3[2 * numPoints];
normals = new Vector3[2 * numPoints];
uvs = new Vector2[2 * numPoints];
colors = new Color[2 * numPoints];
indicies = new int[2 * numPoints * 3];
Points = new CircularBuffer<PCTrailPoint>(numPoints);
}
public void Dispose()
{
if (Mesh != null)
{
if (Application.isEditor)
{
UnityEngine.Object.DestroyImmediate(Mesh, true);
}
else
{
UnityEngine.Object.Destroy(Mesh);
}
}
Points.Clear();
Points = null;
}
}
}