Files
BH3/Assets/Plugins/Assembly-CSharp-firstpass/RenderHeads/Media/AVProVideo/DisplayUGUI.cs
2025-08-13 09:26:42 +08:00

270 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RenderHeads.Media.AVProVideo
{
[AddComponentMenu("AVPro Video/Display uGUI")]
public class DisplayUGUI : MaskableGraphic
{
[SerializeField]
public MediaPlayer _mediaPlayer;
[SerializeField]
public Rect m_UVRect = new Rect(0f, 0f, 1f, 1f);
[SerializeField]
public bool _setNativeSize;
[SerializeField]
public bool _keepAspectRatio = true;
[SerializeField]
public bool _noDefaultDisplay = true;
[SerializeField]
public Texture _defaultTexture;
private int _lastWidth;
private int _lastHeight;
private bool _flipY;
private Texture _lastTexture;
private static int _propAlphaPack;
private static int _propVertScale;
public override Texture mainTexture
{
get
{
Texture result = Texture2D.whiteTexture;
if (HasValidTexture())
{
result = _mediaPlayer.TextureProducer.GetTexture();
}
else if (_noDefaultDisplay)
{
result = null;
}
else if (_defaultTexture != null)
{
result = _defaultTexture;
}
return result;
}
}
public MediaPlayer CurrentMediaPlayer
{
get
{
return _mediaPlayer;
}
set
{
if (_mediaPlayer != value)
{
_mediaPlayer = value;
SetMaterialDirty();
}
}
}
public Rect uvRect
{
get
{
return m_UVRect;
}
set
{
if (!(m_UVRect == value))
{
m_UVRect = value;
SetVerticesDirty();
}
}
}
protected override void Awake()
{
if (_propAlphaPack == 0)
{
_propAlphaPack = Shader.PropertyToID("AlphaPack");
_propVertScale = Shader.PropertyToID("_VertScale");
}
base.Awake();
}
public bool HasValidTexture()
{
return _mediaPlayer != null && _mediaPlayer.TextureProducer != null && _mediaPlayer.TextureProducer.GetTexture() != null;
}
private void LateUpdate()
{
if (_setNativeSize)
{
SetNativeSize();
}
if (_lastTexture != mainTexture)
{
_lastTexture = mainTexture;
SetVerticesDirty();
}
if (HasValidTexture() && mainTexture != null && (mainTexture.width != _lastWidth || mainTexture.height != _lastHeight))
{
_lastWidth = mainTexture.width;
_lastHeight = mainTexture.height;
SetVerticesDirty();
}
if (material != null && _mediaPlayer != null && material.HasProperty(_propAlphaPack))
{
Helper.SetupAlphaPackedMaterial(material, _mediaPlayer.m_AlphaPacking);
if (_flipY)
{
material.SetFloat(_propVertScale, -1f);
}
else
{
material.SetFloat(_propVertScale, 1f);
}
}
SetMaterialDirty();
}
[ContextMenu("Set Native Size")]
public override void SetNativeSize()
{
Texture texture = mainTexture;
if (!(texture != null))
{
return;
}
int num = Mathf.RoundToInt((float)texture.width * uvRect.width);
int num2 = Mathf.RoundToInt((float)texture.height * uvRect.height);
if (_mediaPlayer != null)
{
if (_mediaPlayer.m_AlphaPacking == AlphaPacking.LeftRight)
{
num /= 2;
}
else if (_mediaPlayer.m_AlphaPacking == AlphaPacking.TopBottom)
{
num2 /= 2;
}
}
base.rectTransform.anchorMax = base.rectTransform.anchorMin;
base.rectTransform.sizeDelta = new Vector2(num, num2);
}
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
List<UIVertex> list = new List<UIVertex>();
_OnFillVBO(list);
List<int> indices = new List<int>(new int[6] { 0, 1, 2, 2, 3, 0 });
vh.AddUIVertexStream(list, indices);
}
[Obsolete("This method is not called from Unity 5.2 and above")]
protected override void OnFillVBO(List<UIVertex> vbo)
{
_OnFillVBO(vbo);
}
private void _OnFillVBO(List<UIVertex> vbo)
{
_flipY = false;
if (HasValidTexture())
{
_flipY = _mediaPlayer.TextureProducer.RequiresVerticalFlip();
}
Vector4 drawingDimensions = GetDrawingDimensions(_keepAspectRatio);
vbo.Clear();
UIVertex simpleVert = UIVertex.simpleVert;
simpleVert.position = new Vector2(drawingDimensions.x, drawingDimensions.y);
simpleVert.uv0 = new Vector2(m_UVRect.xMin, m_UVRect.yMin);
if (_flipY)
{
simpleVert.uv0 = new Vector2(m_UVRect.xMin, 1f - m_UVRect.yMin);
}
simpleVert.color = base.color;
vbo.Add(simpleVert);
simpleVert.position = new Vector2(drawingDimensions.x, drawingDimensions.w);
simpleVert.uv0 = new Vector2(m_UVRect.xMin, m_UVRect.yMax);
if (_flipY)
{
simpleVert.uv0 = new Vector2(m_UVRect.xMin, 1f - m_UVRect.yMax);
}
simpleVert.color = base.color;
vbo.Add(simpleVert);
simpleVert.position = new Vector2(drawingDimensions.z, drawingDimensions.w);
simpleVert.uv0 = new Vector2(m_UVRect.xMax, m_UVRect.yMax);
if (_flipY)
{
simpleVert.uv0 = new Vector2(m_UVRect.xMax, 1f - m_UVRect.yMax);
}
simpleVert.color = base.color;
vbo.Add(simpleVert);
simpleVert.position = new Vector2(drawingDimensions.z, drawingDimensions.y);
simpleVert.uv0 = new Vector2(m_UVRect.xMax, m_UVRect.yMin);
if (_flipY)
{
simpleVert.uv0 = new Vector2(m_UVRect.xMax, 1f - m_UVRect.yMin);
}
simpleVert.color = base.color;
vbo.Add(simpleVert);
}
private Vector4 GetDrawingDimensions(bool shouldPreserveAspect)
{
Vector4 result = Vector4.zero;
if (mainTexture != null)
{
Vector4 zero = Vector4.zero;
Vector2 vector = new Vector2(mainTexture.width, mainTexture.height);
if (_mediaPlayer != null)
{
if (_mediaPlayer.m_AlphaPacking == AlphaPacking.LeftRight)
{
vector.x /= 2f;
}
else if (_mediaPlayer.m_AlphaPacking == AlphaPacking.TopBottom)
{
vector.y /= 2f;
}
}
Rect pixelAdjustedRect = GetPixelAdjustedRect();
int num = Mathf.RoundToInt(vector.x);
int num2 = Mathf.RoundToInt(vector.y);
Vector4 vector2 = new Vector4(zero.x / (float)num, zero.y / (float)num2, ((float)num - zero.z) / (float)num, ((float)num2 - zero.w) / (float)num2);
if (shouldPreserveAspect && vector.sqrMagnitude > 0f)
{
float num3 = vector.x / vector.y;
float num4 = pixelAdjustedRect.width / pixelAdjustedRect.height;
if (num3 > num4)
{
float height = pixelAdjustedRect.height;
pixelAdjustedRect.height = pixelAdjustedRect.width * (1f / num3);
pixelAdjustedRect.y += (height - pixelAdjustedRect.height) * base.rectTransform.pivot.y;
}
else
{
float width = pixelAdjustedRect.width;
pixelAdjustedRect.width = pixelAdjustedRect.height * num3;
pixelAdjustedRect.x += (width - pixelAdjustedRect.width) * base.rectTransform.pivot.x;
}
}
result = new Vector4(pixelAdjustedRect.x + pixelAdjustedRect.width * vector2.x, pixelAdjustedRect.y + pixelAdjustedRect.height * vector2.y, pixelAdjustedRect.x + pixelAdjustedRect.width * vector2.z, pixelAdjustedRect.y + pixelAdjustedRect.height * vector2.w);
}
return result;
}
}
}