Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/AbilityAnimatorAttachSwitchLayerMixin.cs
2025-08-13 09:26:42 +08:00

34 lines
1009 B
C#

using MoleMole.Config;
namespace MoleMole
{
public class AbilityAnimatorAttachSwitchLayerMixin : BaseAbilityMixin
{
public AnimatorAttachSwitchLayerMixin config;
private BaseMonoAnimatorEntity _animatorEntity;
public AbilityAnimatorAttachSwitchLayerMixin(ActorAbility instancedAbility, ActorModifier instancedModifier, ConfigAbilityMixin config)
: base(instancedAbility, instancedModifier, config)
{
this.config = (AnimatorAttachSwitchLayerMixin)config;
_animatorEntity = (BaseMonoAnimatorEntity)entity;
}
public override void OnAdded()
{
_animatorEntity.StartFadeAnimatorLayerWeight(config.FromLayer, 0f, config.Duration);
_animatorEntity.StartFadeAnimatorLayerWeight(config.ToLayer, 1f, config.Duration);
}
public override void OnRemoved()
{
if (!config.NoEndResume)
{
_animatorEntity.StartFadeAnimatorLayerWeight(config.FromLayer, 1f, config.Duration);
_animatorEntity.StartFadeAnimatorLayerWeight(config.ToLayer, 0f, config.Duration);
}
}
}
}