Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/BaseActor.cs
2025-08-13 09:26:42 +08:00

52 lines
818 B
C#

using UnityEngine;
namespace MoleMole
{
public abstract class BaseActor
{
public uint runtimeID;
public uint ownerID = 562036737u;
public GameObject gameObject;
public abstract void Init(BaseMonoEntity entity);
public virtual bool IsActive()
{
return gameObject != null && gameObject.activeSelf;
}
public bool IsEntityExists()
{
return gameObject != null;
}
public virtual bool OnEvent(BaseEvent evt)
{
return false;
}
public virtual bool ListenEvent(BaseEvent evt)
{
return false;
}
public virtual void Core()
{
}
public virtual void OnRemoval()
{
}
protected void MarkImportantEventIsHandled(BaseEvent evt)
{
if (Singleton<MPEventManager>.Instance != null)
{
Singleton<MPEventManager>.Instance.MarkEventReplicate(evt);
}
}
}
}