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32 lines
687 B
C#
32 lines
687 B
C#
using BehaviorDesigner.Runtime.Tasks;
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namespace MoleMole
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{
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[TaskCategory("Ability/CheckHasAbility")]
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public class CheckHasAbility : Action
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{
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public string abilityName;
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private BaseAbilityActor _actor;
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public override void OnStart()
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{
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BaseMonoEntity component = GetComponent<BaseMonoEntity>();
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_actor = Singleton<EventManager>.Instance.GetActor<BaseAbilityActor>(component.GetRuntimeID());
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}
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public override TaskStatus OnUpdate()
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{
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if (_actor == null || _actor.abilityPlugin == null)
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{
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return TaskStatus.Failure;
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}
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if (_actor.abilityPlugin.HasAbility(abilityName))
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{
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return TaskStatus.Success;
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}
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return TaskStatus.Failure;
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}
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}
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}
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