Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Config/HitExplodeRandomPosBulletMixin.cs
2025-08-13 09:26:42 +08:00

145 lines
5.0 KiB
C#

namespace MoleMole.Config
{
[GeneratePartialHash(CombineGeneratedFile = true)]
public class HitExplodeRandomPosBulletMixin : HitExplodeBulletMixin, IHashable
{
public enum CreateType
{
CreateOne = 0,
CreateAllAtSameTime = 1,
CreateAllInterval = 2
}
public float[][] RandomPosPool;
public bool NeedShuffle;
public CreateType Type;
public bool ShootAll;
public float CreateInternalTime;
public float ShootInternalTime;
public float HoldTime;
public float LifeTime = 10f;
public float BackTime;
public float BackDistance;
public float Acceleration;
public new void ObjectContentHashOnto(ref int lastHash)
{
if (RandomPosPool != null)
{
float[][] randomPosPool = RandomPosPool;
foreach (float[] array in randomPosPool)
{
if (array != null)
{
float[] array2 = array;
foreach (float value in array2)
{
HashUtils.ContentHashOnto(value, ref lastHash);
}
}
}
}
HashUtils.ContentHashOnto(NeedShuffle, ref lastHash);
HashUtils.ContentHashOnto((int)Type, ref lastHash);
HashUtils.ContentHashOnto(ShootAll, ref lastHash);
HashUtils.ContentHashOnto(CreateInternalTime, ref lastHash);
HashUtils.ContentHashOnto(ShootInternalTime, ref lastHash);
HashUtils.ContentHashOnto(HoldTime, ref lastHash);
HashUtils.ContentHashOnto(LifeTime, ref lastHash);
HashUtils.ContentHashOnto(BackTime, ref lastHash);
HashUtils.ContentHashOnto(BackDistance, ref lastHash);
HashUtils.ContentHashOnto(Acceleration, ref lastHash);
HashUtils.ContentHashOnto(BulletTypeName, ref lastHash);
HashUtils.ContentHashOnto((int)Targetting, ref lastHash);
if (BulletSpeed != null)
{
HashUtils.ContentHashOnto(BulletSpeed.isDynamic, ref lastHash);
HashUtils.ContentHashOnto(BulletSpeed.fixedValue, ref lastHash);
HashUtils.ContentHashOnto(BulletSpeed.dynamicKey, ref lastHash);
}
HashUtils.ContentHashOnto(IgnoreTimeScale, ref lastHash);
if (AliveDuration != null)
{
HashUtils.ContentHashOnto(AliveDuration.isDynamic, ref lastHash);
HashUtils.ContentHashOnto(AliveDuration.fixedValue, ref lastHash);
HashUtils.ContentHashOnto(AliveDuration.dynamicKey, ref lastHash);
}
if (HitExplodeRadius != null)
{
HashUtils.ContentHashOnto(HitExplodeRadius.isDynamic, ref lastHash);
HashUtils.ContentHashOnto(HitExplodeRadius.fixedValue, ref lastHash);
HashUtils.ContentHashOnto(HitExplodeRadius.dynamicKey, ref lastHash);
}
HashUtils.ContentHashOnto(IsFixedHeight, ref lastHash);
if (BulletEffect != null)
{
HashUtils.ContentHashOnto(BulletEffect.EffectPattern, ref lastHash);
HashUtils.ContentHashOnto(BulletEffect.AudioPattern, ref lastHash);
}
HashUtils.ContentHashOnto(ApplyDistinctHitExplodeEffectPattern, ref lastHash);
if (DistinctHitExplodeHeight != null)
{
HashUtils.ContentHashOnto(DistinctHitExplodeHeight.isDynamic, ref lastHash);
HashUtils.ContentHashOnto(DistinctHitExplodeHeight.fixedValue, ref lastHash);
HashUtils.ContentHashOnto(DistinctHitExplodeHeight.dynamicKey, ref lastHash);
}
if (HitExplodeEffect != null)
{
HashUtils.ContentHashOnto(HitExplodeEffect.EffectPattern, ref lastHash);
HashUtils.ContentHashOnto(HitExplodeEffect.AudioPattern, ref lastHash);
}
if (HitExplodeEffectAir != null)
{
HashUtils.ContentHashOnto(HitExplodeEffectAir.EffectPattern, ref lastHash);
HashUtils.ContentHashOnto(HitExplodeEffectAir.AudioPattern, ref lastHash);
}
if (HitExplodeEffectGround != null)
{
HashUtils.ContentHashOnto(HitExplodeEffectGround.EffectPattern, ref lastHash);
HashUtils.ContentHashOnto(HitExplodeEffectGround.AudioPattern, ref lastHash);
}
if (SelfExplodeEffect != null)
{
HashUtils.ContentHashOnto(SelfExplodeEffect.EffectPattern, ref lastHash);
HashUtils.ContentHashOnto(SelfExplodeEffect.AudioPattern, ref lastHash);
}
HashUtils.ContentHashOnto(MuteSelfHitExplodeActions, ref lastHash);
HashUtils.ContentHashOnto(IsHitChangeTargetDirection, ref lastHash);
HashUtils.ContentHashOnto(HitAnimEventID, ref lastHash);
HashUtils.ContentHashOnto(FaceTarget, ref lastHash);
HashUtils.ContentHashOnto((int)RemoveClearType, ref lastHash);
HashUtils.ContentHashOnto((int)BulletHitType, ref lastHash);
HashUtils.ContentHashOnto(BulletEffectGround, ref lastHash);
HashUtils.ContentHashOnto(ExplodeEffectGround, ref lastHash);
HashUtils.ContentHashOnto(ResetTime, ref lastHash);
if (HitExplodeActions == null)
{
return;
}
ConfigAbilityAction[] hitExplodeActions = HitExplodeActions;
foreach (ConfigAbilityAction configAbilityAction in hitExplodeActions)
{
if (configAbilityAction is IHashable)
{
HashUtils.ContentHashOnto((IHashable)configAbilityAction, ref lastHash);
}
}
}
public override BaseAbilityMixin CreateInstancedMixin(ActorAbility instancedAbility, ActorModifier instancedModifier)
{
return new AbilityHitExplodeRandomPosBulletMixin(instancedAbility, instancedModifier, this);
}
}
}