Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Config/KianaWeaponAttach.cs
2025-08-13 09:26:42 +08:00

39 lines
1.1 KiB
C#

namespace MoleMole.Config
{
public class KianaWeaponAttach : ConfigWeaponAttach
{
public const string LEFT_PART_PATH = "LeftPistol";
public const string RIGHT_PART_PATH = "RightPistol";
public const string LEFT_ATTACH_POINT = "WeaponLeftHand";
public const string RIGHT_ATTACH_POINT = "WeaponRightHand";
public const string AVATAR_LEFT_GUN_ATTACH_POINT_NAME = "LeftGunPoint";
public const string LEFT_GUN_ATTACH_POINT_TRANSFORM = "LeftPistol/LeftGunPoint";
public const string AVATAR_RIGHT_GUN_ATTACH_POINT_NAME = "RightGunPoint";
public const string RIGHT_GUN_ATTACH_POINT_TRANSFORM = "RightPistol/RightGunPoint";
public string WeaponEffectPattern;
public override WeaponAttach.WeaponAttachHandler GetAttachHandler()
{
return WeaponAttach.KianaAttachHandler;
}
public override WeaponAttach.RuntimeWeaponAttachHandler GetRuntimeWeaponAttachHandler()
{
return WeaponAttach.KianaRuntimeAttachHandler;
}
public override WeaponAttach.WeaponDetachHandler GetDetachHandler()
{
return WeaponAttach.KianaDetachHandler;
}
}
}