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39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
namespace MoleMole.Config
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{
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public class KianaWeaponAttach : ConfigWeaponAttach
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{
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public const string LEFT_PART_PATH = "LeftPistol";
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public const string RIGHT_PART_PATH = "RightPistol";
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public const string LEFT_ATTACH_POINT = "WeaponLeftHand";
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public const string RIGHT_ATTACH_POINT = "WeaponRightHand";
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public const string AVATAR_LEFT_GUN_ATTACH_POINT_NAME = "LeftGunPoint";
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public const string LEFT_GUN_ATTACH_POINT_TRANSFORM = "LeftPistol/LeftGunPoint";
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public const string AVATAR_RIGHT_GUN_ATTACH_POINT_NAME = "RightGunPoint";
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public const string RIGHT_GUN_ATTACH_POINT_TRANSFORM = "RightPistol/RightGunPoint";
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public string WeaponEffectPattern;
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public override WeaponAttach.WeaponAttachHandler GetAttachHandler()
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{
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return WeaponAttach.KianaAttachHandler;
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}
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public override WeaponAttach.RuntimeWeaponAttachHandler GetRuntimeWeaponAttachHandler()
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{
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return WeaponAttach.KianaRuntimeAttachHandler;
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}
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public override WeaponAttach.WeaponDetachHandler GetDetachHandler()
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{
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return WeaponAttach.KianaDetachHandler;
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}
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}
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}
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