Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Config/MonsterTeleportMixin.cs
2025-08-13 09:26:42 +08:00

44 lines
1.4 KiB
C#

namespace MoleMole.Config
{
[GeneratePartialHash(CombineGeneratedFile = true)]
public class MonsterTeleportMixin : ConfigAbilityMixin, IHashable
{
public DynamicFloat BaselineDistance;
public MixinEffect TeleportFromEffect;
public float TeleportInverval = 0.2f;
public bool towardsTarget = true;
public MixinEffect TeleportToEffect;
public void ObjectContentHashOnto(ref int lastHash)
{
if (BaselineDistance != null)
{
HashUtils.ContentHashOnto(BaselineDistance.isDynamic, ref lastHash);
HashUtils.ContentHashOnto(BaselineDistance.fixedValue, ref lastHash);
HashUtils.ContentHashOnto(BaselineDistance.dynamicKey, ref lastHash);
}
if (TeleportFromEffect != null)
{
HashUtils.ContentHashOnto(TeleportFromEffect.EffectPattern, ref lastHash);
HashUtils.ContentHashOnto(TeleportFromEffect.AudioPattern, ref lastHash);
}
HashUtils.ContentHashOnto(TeleportInverval, ref lastHash);
HashUtils.ContentHashOnto(towardsTarget, ref lastHash);
if (TeleportToEffect != null)
{
HashUtils.ContentHashOnto(TeleportToEffect.EffectPattern, ref lastHash);
HashUtils.ContentHashOnto(TeleportToEffect.AudioPattern, ref lastHash);
}
}
public override BaseAbilityMixin CreateInstancedMixin(ActorAbility instancedAbility, ActorModifier instancedModifier)
{
return new AbilityMonsterTeleportMixin(instancedAbility, instancedModifier, this);
}
}
}