Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/Config/RelativeToRootNode.cs
2025-08-13 09:26:42 +08:00

20 lines
456 B
C#

using System;
using FullInspector;
using UnityEngine;
namespace MoleMole.Config
{
public class RelativeToRootNode : EffectCreationOp
{
[NonSerialized]
[InspectorDisabled]
public string type = "Relative To Root Node";
public override void Process(ref Vector3 initPos, ref Vector3 initDir, ref Vector3 initScale, BaseMonoEntity entity)
{
Transform attachPoint = entity.GetAttachPoint("RootNode");
initPos = attachPoint.position;
}
}
}