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20 lines
258 B
C#
20 lines
258 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public interface IFrameHaltable
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{
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Vector3 XZPosition { get; }
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FixedStack<float> timeScaleStack { get; }
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uint GetRuntimeID();
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bool IsToBeRemove();
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bool IsActive();
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void FrameHalt(int frameNum);
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}
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}
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