mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-16 16:34:41 +01:00
91 lines
2.2 KiB
C#
91 lines
2.2 KiB
C#
using UnityEngine;
|
|
|
|
namespace MoleMole
|
|
{
|
|
public class IslandCameraBackToBaseState : IslandCameraBaseState
|
|
{
|
|
private Vector3 _startPos;
|
|
|
|
private Vector3 _finalPos;
|
|
|
|
private float _startPitch;
|
|
|
|
private float _finalPitch;
|
|
|
|
private float _startTime;
|
|
|
|
private float _totalTime;
|
|
|
|
private MonoIslandBuilding _building;
|
|
|
|
public IslandCameraBackToBaseState(MonoIslandCameraSM sm)
|
|
{
|
|
_sm = sm;
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
if (_totalTime <= 0f)
|
|
{
|
|
_sm.SetPivot(_finalPos);
|
|
_sm.SetLookAtPitch(_finalPitch);
|
|
_sm.GotoState(E_IslandCameraState.Swipe);
|
|
return;
|
|
}
|
|
float num = (Time.time - _startTime) / _totalTime;
|
|
if (num >= 1f)
|
|
{
|
|
_sm.SetPivot(_finalPos);
|
|
_sm.SetLookAtPitch(_finalPitch);
|
|
_sm.GotoState(E_IslandCameraState.Swipe);
|
|
}
|
|
else
|
|
{
|
|
float value = 2f * num - num * num;
|
|
value = Mathf.Clamp(value, 0f, 1f);
|
|
_sm.SetPivot(Vector3.Lerp(_startPos, _finalPos, value));
|
|
_sm.SetLookAtPitch(Mathf.Lerp(_startPitch, _finalPitch, value));
|
|
}
|
|
}
|
|
|
|
public override void Enter(IslandCameraBaseState lastState, object param = null)
|
|
{
|
|
base.Enter(lastState, param);
|
|
_startPos = _sm.GetPivot();
|
|
_finalPos = _sm.GetCameraBasePos().position;
|
|
_startPitch = _sm.GetLookAtPitch();
|
|
_finalPitch = _sm.GetCameraBasePos().eulerAngles.x;
|
|
_startTime = Time.time;
|
|
float magnitude = (_finalPos - _startPos).magnitude;
|
|
_totalTime = magnitude / _sm.GetBackToBaseSpeed(magnitude);
|
|
_sm.TriggerCover(E_AlphaLerpDir.ToLittle);
|
|
_building = param as MonoIslandBuilding;
|
|
if (_building != null)
|
|
{
|
|
_building.TriggerHighLight(E_AlphaLerpDir.ToLittle);
|
|
}
|
|
}
|
|
|
|
public override void Exit(IslandCameraBaseState nextState)
|
|
{
|
|
if (_building != null)
|
|
{
|
|
_building.SetRenderQueue(E_IslandRenderQueue.Back);
|
|
}
|
|
if (Singleton<MainUIManager>.Instance != null)
|
|
{
|
|
MonoIslandUICanvas monoIslandUICanvas = Singleton<MainUIManager>.Instance.SceneCanvas as MonoIslandUICanvas;
|
|
if (monoIslandUICanvas != null)
|
|
{
|
|
monoIslandUICanvas.SetBuildingEffect(_building, true);
|
|
}
|
|
}
|
|
_building = null;
|
|
if (_sm != null && _sm.GetGyroManager() != null)
|
|
{
|
|
_sm.GetGyroManager().SetEnable(true);
|
|
}
|
|
}
|
|
}
|
|
}
|