Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/LevelTutorialEliteAttack.cs
2025-08-13 09:26:42 +08:00

120 lines
2.8 KiB
C#

using FullInspector;
namespace MoleMole
{
public class LevelTutorialEliteAttack : BaseLevelTutorial
{
[ShowInInspector]
private bool _finished;
public LevelTutorialEliteAttack(LevelTutorialHelperPlugin helper, LevelTutorialMetaData metaData)
: base(helper, metaData)
{
_finished = false;
}
public override bool IsFinished()
{
return _finished;
}
public override void OnAdded()
{
Singleton<EventManager>.Instance.RegisterEventListener<EvtShieldBroken>(_helper.levelActor.runtimeID);
}
public override void OnDecided()
{
base.OnDecided();
Singleton<EventManager>.Instance.RemoveEventListener<EvtShieldBroken>(_helper.levelActor.runtimeID);
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialEliteAttack, this));
}
public override bool ListenEvent(BaseEvent evt)
{
if (evt is EvtBeingHit)
{
return ListenMonsterBeingHit((EvtBeingHit)evt);
}
if (evt is EvtShieldBroken)
{
return ListenShieldBroken((EvtShieldBroken)evt);
}
return false;
}
private bool ListenMonsterBeingHit(EvtBeingHit evt)
{
bool flag = Singleton<AvatarManager>.Instance.IsLocalAvatar(evt.sourceID);
MonsterActor actor = Singleton<EventManager>.Instance.GetActor<MonsterActor>(evt.targetID);
if (flag && actor != null)
{
BaseMonoAvatar avatarByRuntimeID = Singleton<AvatarManager>.Instance.GetAvatarByRuntimeID(evt.sourceID);
if (avatarByRuntimeID != null && avatarByRuntimeID.GetAttackTarget() != null && actor.isElite && base.step == 0 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep1);
}
}
return false;
}
private bool ListenShieldBroken(EvtShieldBroken evt)
{
MonsterActor actor = Singleton<EventManager>.Instance.GetActor<MonsterActor>(evt.targetID);
if (actor != null && actor.isElite && base.step == 1 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(0.5f, ShowTutorialStep2);
}
return false;
}
public override void Core()
{
if (active && IsAllStepDone())
{
Finish();
}
}
private void ShowTutorialStep1()
{
NotifyStep(NotifyTypes.TutorialEliteAttack);
PauseGame();
ActiveCurrentStep();
}
private void ShowTutorialStep2()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialEliteAttack, this));
PauseGame();
}
public void OnTutorialStep1Done()
{
ResumeGame();
MoveToNextStep();
}
public void OnTutorialStep2Done()
{
ResumeGame();
MoveToNextStep();
}
private void Finish()
{
_finished = true;
Singleton<LevelTutorialModule>.Instance.MarkTutorialIDFinish(tutorialId);
OnDecided();
}
private void Fail()
{
_finished = false;
OnDecided();
}
}
}