mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-16 16:34:41 +01:00
202 lines
5.5 KiB
C#
202 lines
5.5 KiB
C#
using System;
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using FullInspector;
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using MoleMole.Config;
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namespace MoleMole
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{
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public class LevelTutorialNatureRestrain : BaseLevelTutorial
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{
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[ShowInInspector]
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private bool _finished;
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public LevelTutorialNatureRestrain(LevelTutorialHelperPlugin helper, LevelTutorialMetaData metaData)
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: base(helper, metaData)
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{
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_finished = false;
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}
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public override bool IsFinished()
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{
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return _finished;
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}
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public override void OnAdded()
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{
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Singleton<EventManager>.Instance.RegisterEventListener<EvtAvatarCreated>(_helper.levelActor.runtimeID);
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}
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public override void OnDecided()
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{
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base.OnDecided();
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Singleton<EventManager>.Instance.RemoveEventListener<EvtAvatarCreated>(_helper.levelActor.runtimeID);
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Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialNatureRestrain, this));
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}
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public override bool ListenEvent(BaseEvent evt)
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{
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if (evt is EvtAvatarCreated)
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{
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return ListenAvatarCreated((EvtAvatarCreated)evt);
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}
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if (evt is EvtAvatarSwapInEnd)
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{
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return ListenAvatarSwapInEnd((EvtAvatarSwapInEnd)evt);
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}
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if (evt is EvtAvatarSwapOutStart)
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{
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return ListenAvatarSwapOutStart((EvtAvatarSwapOutStart)evt);
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}
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return false;
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}
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private bool ListenAvatarCreated(EvtAvatarCreated evt)
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{
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BaseMonoAvatar localAvatar = Singleton<AvatarManager>.Instance.GetLocalAvatar();
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localAvatar.onAttackTargetChanged = (Action<BaseMonoEntity>)Delegate.Combine(localAvatar.onAttackTargetChanged, new Action<BaseMonoEntity>(OnUpdateAttackTarget));
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Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.SwapBtnVisible, false));
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return false;
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}
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private bool ListenAvatarSwapInEnd(EvtAvatarSwapInEnd evt)
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{
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BaseMonoAvatar avatarByRuntimeID = Singleton<AvatarManager>.Instance.GetAvatarByRuntimeID(evt.targetID);
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if (avatarByRuntimeID != null)
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{
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avatarByRuntimeID.onAttackTargetChanged = (Action<BaseMonoEntity>)Delegate.Combine(avatarByRuntimeID.onAttackTargetChanged, new Action<BaseMonoEntity>(OnUpdateAttackTarget));
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}
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return false;
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}
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private bool ListenAvatarSwapOutStart(EvtAvatarSwapOutStart evt)
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{
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BaseMonoAvatar avatarByRuntimeID = Singleton<AvatarManager>.Instance.GetAvatarByRuntimeID(evt.targetID);
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if (avatarByRuntimeID != null)
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{
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avatarByRuntimeID.onAttackTargetChanged = (Action<BaseMonoEntity>)Delegate.Remove(avatarByRuntimeID.onAttackTargetChanged, new Action<BaseMonoEntity>(OnUpdateAttackTarget));
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}
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return false;
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}
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private bool ListenAttackStart(EvtAttackStart evt)
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{
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return false;
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}
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private void OnUpdateAttackTarget(BaseMonoEntity entity)
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{
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if (entity == null)
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{
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return;
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}
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MonsterActor actor = Singleton<EventManager>.Instance.GetActor<MonsterActor>(entity.GetRuntimeID());
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BaseMonoAvatar localAvatar = Singleton<AvatarManager>.Instance.GetLocalAvatar();
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AvatarActor actor2 = Singleton<EventManager>.Instance.GetActor<AvatarActor>(localAvatar.GetRuntimeID());
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if (actor != null && actor2 != null && base.step == 0 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
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{
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EntityNature nature = (EntityNature)actor.metaConfig.nature;
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EntityNature attribute = (EntityNature)actor2.avatarDataItem.Attribute;
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float natureDamageBonusRatio = DamageModelLogic.GetNatureDamageBonusRatio(nature, attribute, actor);
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if (natureDamageBonusRatio > 1f)
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{
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ActiveCurrentStep();
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WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep1);
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}
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}
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}
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public override void Core()
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{
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if (active && IsAllStepDone())
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{
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Finish();
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}
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}
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private void ShowTutorialStep1()
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{
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PauseGame();
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Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialNatureRestrain, this));
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}
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public void OnTutorialStep1Done()
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{
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MoveToNextStep();
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if (IsInStep(1) && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
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{
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ActiveCurrentStep();
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WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep2);
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}
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}
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private void ShowTutorialStep2()
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{
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Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialNatureRestrain, this));
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}
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public void OnTutorialStep2Done()
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{
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MoveToNextStep();
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if (IsInStep(2) && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
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{
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ActiveCurrentStep();
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WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep3);
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}
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}
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private void ShowTutorialStep3()
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{
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Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialNatureRestrain, this));
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}
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public void OnTutorialStep3Done()
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{
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MoveToNextStep();
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if (IsInStep(3) && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
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{
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ActiveCurrentStep();
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WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep4);
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}
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}
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private void ShowTutorialStep4()
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{
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Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialNatureRestrain, this));
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ActiveCurrentStep();
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}
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public void OnTutorialStep4Done()
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{
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MoveToNextStep();
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if (IsInStep(4) && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
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{
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ActiveCurrentStep();
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WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep4);
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}
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}
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private void ShowTutorialStep5()
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{
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Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialNatureRestrain, this));
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ActiveCurrentStep();
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}
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public void OnTutorialStep5Done()
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{
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MoveToNextStep();
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ResumeGame();
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}
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private void Finish()
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{
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_finished = true;
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OnDecided();
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}
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private void Fail()
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{
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_finished = false;
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OnDecided();
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}
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}
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}
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