Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/LevelTutorialPlayerTeaching.cs
2025-08-13 09:26:42 +08:00

465 lines
12 KiB
C#

using FullInspector;
namespace MoleMole
{
public class LevelTutorialPlayerTeaching : BaseLevelTutorial
{
[ShowInInspector]
private bool _finished;
private MonsterActor _witchTimeActor;
private bool _witchTimeAttacking;
private bool _lastMonsterBorn;
public LevelTutorialPlayerTeaching(LevelTutorialHelperPlugin helper, LevelTutorialMetaData metaData)
: base(helper, metaData)
{
_finished = false;
_witchTimeAttacking = false;
_lastMonsterBorn = false;
_witchTimeActor = null;
}
public override bool IsFinished()
{
return _finished;
}
public override void OnAdded()
{
Singleton<EventManager>.Instance.RegisterEventListener<EvtTutorialState>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RegisterEventListener<EvtStageCreated>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RegisterEventListener<EvtFieldEnter>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RegisterEventListener<EvtMonsterCreated>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RegisterEventListener<EvtKilled>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RegisterEventListener<EvtAttackStart>(_helper.levelActor.runtimeID);
}
public override void OnDecided()
{
base.OnDecided();
}
public override bool ListenEvent(BaseEvent evt)
{
if (evt is EvtTutorialState)
{
return ListenTutorialState((EvtTutorialState)evt);
}
if (evt is EvtStageCreated)
{
return ListenStageCreated((EvtStageCreated)evt);
}
if (evt is EvtFieldEnter)
{
return ListenFieldEnter((EvtFieldEnter)evt);
}
if (evt is EvtMonsterCreated)
{
return ListenMonsterCreated((EvtMonsterCreated)evt);
}
if (evt is EvtKilled)
{
return ListenMonsterKilled((EvtKilled)evt);
}
if (evt is EvtAttackStart)
{
return ListenMonsterAttackStart((EvtAttackStart)evt);
}
if (evt is EvtAvatarCreated)
{
return OnAvatarCreated((EvtAvatarCreated)evt);
}
if (evt is EvtBeingHit)
{
return OnBeingHit((EvtBeingHit)evt);
}
return false;
}
private bool OnBeingHit(EvtBeingHit evt)
{
if (Singleton<AvatarManager>.Instance.IsLocalAvatar(evt.targetID))
{
}
return false;
}
private bool OnAvatarCreated(EvtAvatarCreated evt)
{
BaseMonoAvatar localAvatar = Singleton<AvatarManager>.Instance.GetLocalAvatar();
AvatarActor actor = Singleton<EventManager>.Instance.GetActor<AvatarActor>(localAvatar.GetRuntimeID());
if (actor != null)
{
actor.AddAbilityState(AbilityState.Undamagable, true);
}
return false;
}
private bool ListenTutorialState(EvtTutorialState evt)
{
if (evt != null && evt.state == EvtTutorialState.State.Start && base.step == 0 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep1);
}
return false;
}
private bool ListenStageCreated(EvtStageCreated evt)
{
WaitShowTutorialStep(0.09f, SetupController);
return false;
}
private void SetupController()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.EvadeBtnVisible, false));
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.AttackBtnVisible, false));
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.JoystickVisible, false));
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.PauseBtnVisible, false));
}
private bool ListenFieldEnter(EvtFieldEnter evt)
{
return false;
}
private bool ListenMonsterCreated(EvtMonsterCreated evt)
{
if (base.step == 4 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep5);
}
else if (base.step == 9 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep9);
}
else if (base.step == 15 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
_lastMonsterBorn = true;
}
return false;
}
private bool ListenMonsterKilled(EvtKilled evt)
{
MonsterActor actor = Singleton<EventManager>.Instance.GetActor<MonsterActor>(evt.targetID);
if (actor != null && base.step == 7 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep8);
}
return false;
}
private bool ListenMonsterAttackStart(EvtAttackStart evt)
{
MonsterActor actor = Singleton<EventManager>.Instance.GetActor<MonsterActor>(evt.targetID);
if (actor != null && base.step == 10 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
_witchTimeActor = actor;
_witchTimeAttacking = true;
}
if (actor != null && base.step == 15 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone() && _lastMonsterBorn)
{
ActiveCurrentStep();
_witchTimeActor = actor;
_witchTimeAttacking = true;
}
return false;
}
public override void Core()
{
if (active && _witchTimeAttacking)
{
if (_witchTimeActor != null && base.step == 10 && GetCurrentStepState() == StepState.Active && !IsAllStepDone() && _witchTimeActor.entity.GetCurrentNormalizedTime() > GetDelayTime(base.step))
{
DoneCurrentStep();
_witchTimeAttacking = false;
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep10);
}
if (_witchTimeActor != null && base.step == 15 && GetCurrentStepState() == StepState.Active && !IsAllStepDone() && _witchTimeActor.entity.GetCurrentNormalizedTime() > GetDelayTime(base.step))
{
DoneCurrentStep();
_witchTimeAttacking = false;
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep15);
}
if (IsAllStepDone())
{
Finish();
}
}
}
private void ShowTutorialStep1()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
PauseGame();
}
public void OnTutorialStep1Done()
{
MoveToNextStep();
if (base.step == 1 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep2);
}
}
private void ShowTutorialStep2()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
}
public void OnTutorialStep2Done()
{
MoveToNextStep();
if (base.step == 2 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep3);
}
}
private void ShowTutorialStep3()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.JoystickVisible, true));
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
}
public void OnTutorialStep3Done()
{
MoveToNextStep();
if (base.step == 3 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep4);
}
}
private void ShowTutorialStep4()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
}
public void OnTutorialStpe4Done()
{
MoveToNextStep();
ResumeGame();
}
private void ShowTutorialStep5()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
PauseGame();
}
public void OnTutorialStep5Done()
{
MoveToNextStep();
if (base.step == 5 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep6);
}
}
private void ShowTutorialStep6()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
}
public void OnTutorialStep6Done()
{
MoveToNextStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.AttackBtnVisible, true));
if (base.step == 6 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep7);
}
}
private void ShowTutorialStep7()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
}
public void OnTutorialStpe7Done()
{
MoveToNextStep();
ResumeGame();
if (base.step == 7 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep8);
}
}
private void ShowTutorialStep8()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
PauseGame();
}
public void OnTutoriaStep8Done()
{
MoveToNextStep();
if (base.step == 8 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep8);
}
}
private void ShowTutorialStep8_1()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
}
public void OnTutorialStep8_1Done()
{
MoveToNextStep();
ResumeGame();
}
private void ShowTutorialStep9()
{
ActiveCurrentStep();
MoveToNextStep();
}
public void OnTutoriaStep9Done()
{
MoveToNextStep();
ResumeGame();
}
private void ShowTutorialStep10()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.EvadeBtnVisible, true));
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
PauseGame();
}
public void OnTutoriaStep10Done()
{
SetControllerEnable(true);
MoveToNextStep();
if (base.step == 11 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep11);
}
}
private void ShowTutorialStep11()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
}
public void OnTutoriaStep11Done()
{
MoveToNextStep();
ResumeGame();
if (base.step == 12 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep12);
}
}
private void ShowTutorialStep12()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
PauseGame();
}
public void OnTutoriaStep12Done()
{
MoveToNextStep();
if (base.step == 13 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep13);
}
}
public void ShowTutorialStep13()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
}
public void OnTutorialStep13Done()
{
MoveToNextStep();
if (base.step == 14 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep14);
}
}
private void ShowTutorialStep14()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
}
public void OnTutorialStep14Done()
{
MoveToNextStep();
ResumeGame();
}
private void ShowTutorialStep15()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
PauseGame();
}
public void OnTutorialStep15Done()
{
MoveToNextStep();
ResumeGame();
}
public void ShowTutorialStep16()
{
ActiveCurrentStep();
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialPlayerTeaching, this));
PauseGame();
}
public void OnTutorialStep16Done()
{
MoveToNextStep();
ResumeGame();
}
private void Finish()
{
_finished = true;
Singleton<LevelTutorialModule>.Instance.MarkTutorialIDFinish(tutorialId);
OnDecided();
}
private void Fail()
{
_finished = false;
OnDecided();
}
}
}