Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/LevelTutorialSwapAttack.cs
2025-08-13 09:26:42 +08:00

177 lines
4.2 KiB
C#

using FullInspector;
namespace MoleMole
{
public class LevelTutorialSwapAttack : BaseLevelTutorial
{
[ShowInInspector]
private bool _finished;
public uint targetSwapAvatarId;
public uint sourceSwapAvatarId;
public LevelTutorialSwapAttack(LevelTutorialHelperPlugin helper, LevelTutorialMetaData metaData)
: base(helper, metaData)
{
_finished = false;
targetSwapAvatarId = 0u;
}
public override bool IsFinished()
{
return _finished;
}
public override void OnAdded()
{
Singleton<EventManager>.Instance.RegisterEventListener<EvtStageReady>(_helper.levelActor.runtimeID);
}
public override void OnDecided()
{
base.OnDecided();
Singleton<EventManager>.Instance.RemoveEventListener<EvtStageReady>(_helper.levelActor.runtimeID);
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialSwapAttack, this));
}
public override bool ListenEvent(BaseEvent evt)
{
if (evt is EvtStageReady)
{
return ListenStageReady((EvtStageReady)evt);
}
if (evt is EvtAvatarSwapInEnd)
{
return ListenSwapInEnd((EvtAvatarSwapInEnd)evt);
}
return false;
}
private void SetupAvatarId()
{
foreach (BaseMonoAvatar allPlayerAvatar in Singleton<AvatarManager>.Instance.GetAllPlayerAvatars())
{
AvatarActor actor = Singleton<EventManager>.Instance.GetActor<AvatarActor>(allPlayerAvatar.GetRuntimeID());
if (actor != null && !Singleton<AvatarManager>.Instance.IsLocalAvatar(allPlayerAvatar.GetRuntimeID()))
{
targetSwapAvatarId = actor.runtimeID;
}
}
sourceSwapAvatarId = Singleton<AvatarManager>.Instance.GetLocalAvatar().GetRuntimeID();
}
private bool ListenStageReady(EvtStageReady evt)
{
bool flag = Singleton<AvatarManager>.Instance.GetAllPlayerAvatars().Count > 1;
SetupAvatarId();
if (flag && base.step == 0 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
ActiveCurrentStep();
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep1);
}
return false;
}
private bool ListenSwapInEnd(EvtAvatarSwapInEnd evt)
{
if (base.step == 4 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone() && targetSwapAvatarId != 0)
{
ActiveCurrentStep();
targetSwapAvatarId = sourceSwapAvatarId;
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep5);
}
return false;
}
public override void Core()
{
if (active && IsAllStepDone())
{
Finish();
}
}
private void ShowTutorialStep1()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialSwapAttack, this));
PauseGame();
}
private void ShowTutorialStep2()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialSwapAttack, this));
ActiveCurrentStep();
}
private void ShowTutorialStep3()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialSwapAttack, this));
ActiveCurrentStep();
}
private void ShowTutorialStep4()
{
Singleton<NotifyManager>.Instance.FireNotify(new Notify(NotifyTypes.TutorialSwapAttack, this));
ActiveCurrentStep();
}
public void ShowTutorialStep5()
{
MoveToNextStep();
}
public void OnTutorialStep1Done()
{
MoveToNextStep();
if (base.step == 1 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep2);
}
}
public void OnTutorialStep5Done()
{
ResumeGame();
MoveToNextStep();
}
public void OnTutorialStep2Done()
{
MoveToNextStep();
if (base.step == 2 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep3);
}
}
public void OnTutorialStep3Done()
{
MoveToNextStep();
if (base.step == 3 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone())
{
WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep4);
}
}
public void OnTutorialStep4Done()
{
ResumeGame();
MoveToNextStep();
}
private void Finish()
{
_finished = true;
Singleton<LevelTutorialModule>.Instance.MarkTutorialIDFinish(tutorialId);
OnDecided();
}
private void Fail()
{
_finished = false;
OnDecided();
}
}
}