Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/LimitBeAddedDebuffChallenge.cs
2025-08-13 09:26:42 +08:00

79 lines
1.9 KiB
C#

using FullInspector;
namespace MoleMole
{
public class LimitBeAddedDebuffChallenge : BaseLevelChallenge
{
public readonly int targetBeAddedDebuffNum;
[ShowInInspector]
private bool _finished;
[ShowInInspector]
private int _tempBeAddedDebuffNum;
public LimitBeAddedDebuffChallenge(LevelChallengeHelperPlugin helper, LevelChallengeMetaData metaData)
: base(helper, metaData)
{
_finished = true;
_tempBeAddedDebuffNum = 0;
targetBeAddedDebuffNum = _metaData.paramList[0];
}
public override bool IsFinished()
{
return _finished;
}
public override string GetProcessMsg()
{
if (IsFinished())
{
return "Succ";
}
return "Fail";
}
public override void OnAdded()
{
Singleton<EventManager>.Instance.RegisterEventListener<EvtBuffAdd>(_helper.levelActor.runtimeID);
}
public override void OnDecided()
{
base.OnDecided();
Singleton<EventManager>.Instance.RemoveEventListener<EvtBuffAdd>(_helper.levelActor.runtimeID);
}
public override bool ListenEvent(BaseEvent evt)
{
if (evt is EvtBuffAdd)
{
return ListenBuffAdd((EvtBuffAdd)evt);
}
return false;
}
private bool ListenBuffAdd(EvtBuffAdd evt)
{
BaseActor actor = Singleton<EventManager>.Instance.GetActor(evt.targetID);
bool flag = (evt.abilityState & (AbilityState.Bleed | AbilityState.Stun | AbilityState.Paralyze | AbilityState.Burn | AbilityState.Poisoned | AbilityState.Frozen | AbilityState.MoveSpeedDown | AbilityState.AttackSpeedDown | AbilityState.Weak | AbilityState.Fragile | AbilityState.TargetLocked | AbilityState.Tied)) != 0;
if (actor != null && actor is AvatarActor && Singleton<AvatarManager>.Instance.IsLocalAvatar(actor.runtimeID) && flag)
{
_tempBeAddedDebuffNum++;
if (_tempBeAddedDebuffNum > targetBeAddedDebuffNum)
{
Fail();
}
}
return false;
}
private void Fail()
{
_finished = false;
OnDecided();
}
}
}