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92 lines
2.8 KiB
C#
92 lines
2.8 KiB
C#
using System;
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using UnityEngine;
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namespace MoleMole.MainMenu
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{
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[Serializable]
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public class ConfigBackground
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{
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public Color RColor;
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public Color GColor;
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public Color BColor;
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public Color GradTopColor;
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public Color GradBottomColor;
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[Range(0f, 1f)]
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public float XLocation;
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[Range(0f, 1f)]
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public float YLocation;
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[Range(0.01f, 1f)]
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public float High;
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[Range(0f, 1f)]
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public float SecTexXLocation;
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[Range(0f, 1f)]
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public float SecTexYLocation;
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[Range(0.01f, 1f)]
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public float SecTexHigh;
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[Range(0f, 10f)]
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public float SecTexEmission;
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[Range(-5f, 1f)]
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public float GradLocation;
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[Range(0.01f, 10f)]
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public float GradHigh;
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public float BloomFactor;
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public static ConfigBackground Lerp(ConfigBackground config1, ConfigBackground config2, float t)
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{
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ConfigBackground configBackground = new ConfigBackground();
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configBackground.RColor = Color.Lerp(config1.RColor, config2.RColor, t);
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configBackground.GColor = Color.Lerp(config1.GColor, config2.GColor, t);
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configBackground.BColor = Color.Lerp(config1.BColor, config2.BColor, t);
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configBackground.GradTopColor = Color.Lerp(config1.GradTopColor, config2.GradTopColor, t);
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configBackground.GradBottomColor = Color.Lerp(config1.GradBottomColor, config2.GradBottomColor, t);
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configBackground.XLocation = Mathf.Lerp(config1.XLocation, config2.XLocation, t);
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configBackground.YLocation = Mathf.Lerp(config1.YLocation, config2.YLocation, t);
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configBackground.High = Mathf.Lerp(config1.High, config2.High, t);
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configBackground.SecTexXLocation = Mathf.Lerp(config1.SecTexXLocation, config2.SecTexXLocation, t);
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configBackground.SecTexYLocation = Mathf.Lerp(config1.SecTexYLocation, config2.SecTexYLocation, t);
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configBackground.SecTexHigh = Mathf.Lerp(config1.SecTexHigh, config2.SecTexHigh, t);
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configBackground.SecTexEmission = Mathf.Lerp(config1.SecTexEmission, config2.SecTexEmission, t);
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configBackground.GradLocation = Mathf.Lerp(config1.GradLocation, config2.GradLocation, t);
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configBackground.GradHigh = Mathf.Lerp(config1.GradHigh, config2.GradHigh, t);
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configBackground.BloomFactor = Mathf.Lerp(config1.BloomFactor, config2.BloomFactor, t);
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return configBackground;
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}
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public void CopyFrom(ConfigBackground other)
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{
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if (other != null)
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{
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RColor = other.RColor;
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GColor = other.GColor;
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BColor = other.BColor;
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GradTopColor = other.GradTopColor;
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GradBottomColor = other.GradBottomColor;
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XLocation = other.XLocation;
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YLocation = other.YLocation;
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High = other.High;
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SecTexXLocation = other.SecTexXLocation;
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SecTexYLocation = other.SecTexYLocation;
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SecTexHigh = other.SecTexHigh;
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SecTexEmission = other.SecTexEmission;
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GradLocation = other.GradLocation;
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GradHigh = other.GradHigh;
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BloomFactor = other.BloomFactor;
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}
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}
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}
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}
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