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33 lines
670 B
C#
33 lines
670 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public class MaterialPropertyBlockFader
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{
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private Renderer _renderer;
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private MaterialPropertyBlock _mpb;
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private string _propertyName;
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private Color _originColor;
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public MaterialPropertyBlockFader(Renderer renderer, string name)
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{
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_renderer = renderer;
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_mpb = new MaterialPropertyBlock();
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_propertyName = name;
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_originColor = _renderer.sharedMaterial.GetColor(name);
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}
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public void LerpAlpha(float t)
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{
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Color originColor = _originColor;
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originColor.a *= t;
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_renderer.GetPropertyBlock(_mpb);
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_mpb.SetColor(_propertyName, originColor);
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_renderer.SetPropertyBlock(_mpb);
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}
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}
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}
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