Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MaxAllDamageInWitchTimeChallenge.cs
2025-08-13 09:26:42 +08:00

117 lines
2.6 KiB
C#

using FullInspector;
using UnityEngine;
namespace MoleMole
{
public class MaxAllDamageInWitchTimeChallenge : BaseLevelChallenge
{
public readonly float targetDamage;
[ShowInInspector]
private bool _finished;
[ShowInInspector]
private float _tempAllDamage;
private bool _inStastics;
public MaxAllDamageInWitchTimeChallenge(LevelChallengeHelperPlugin helper, LevelChallengeMetaData metaData)
: base(helper, metaData)
{
_finished = false;
_tempAllDamage = 0f;
targetDamage = _metaData.paramList[0];
_inStastics = false;
}
public override bool IsFinished()
{
return _finished;
}
public override string GetProcessMsg()
{
if (IsFinished())
{
return "Succ";
}
return string.Format("[{0}/{1}]", Mathf.FloorToInt(_tempAllDamage), Mathf.FloorToInt(targetDamage));
}
public void StartStastics()
{
_inStastics = true;
}
public void StopStastics()
{
_inStastics = false;
}
public override void OnAdded()
{
Singleton<EventManager>.Instance.RegisterEventListener<EvtBeingHit>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RegisterEventListener<EvtLevelBuffState>(_helper.levelActor.runtimeID);
}
public override void OnDecided()
{
base.OnDecided();
Singleton<EventManager>.Instance.RemoveEventListener<EvtBeingHit>(_helper.levelActor.runtimeID);
Singleton<EventManager>.Instance.RemoveEventListener<EvtLevelBuffState>(_helper.levelActor.runtimeID);
}
public override bool ListenEvent(BaseEvent evt)
{
if (evt is EvtBeingHit)
{
return ListenBeingHit((EvtBeingHit)evt);
}
if (evt is EvtLevelBuffState)
{
return ListenLevelBuffState((EvtLevelBuffState)evt);
}
return false;
}
private bool ListenLevelBuffState(EvtLevelBuffState evt)
{
if (evt.state == LevelBuffState.Start && evt.levelBuff == LevelBuffType.WitchTime)
{
StartStastics();
}
if (evt.state == LevelBuffState.Stop && evt.levelBuff == LevelBuffType.WitchTime)
{
StopStastics();
}
return false;
}
private bool ListenBeingHit(EvtBeingHit evt)
{
if (evt.attackData.rejected)
{
return false;
}
BaseActor actor = Singleton<EventManager>.Instance.GetActor(evt.sourceID);
if (actor == null || !(actor is AvatarActor) || !_inStastics || !Singleton<LevelManager>.Instance.levelActor.IsLevelBuffActive(LevelBuffType.WitchTime))
{
return false;
}
_tempAllDamage += evt.attackData.damage;
if (_tempAllDamage >= targetDamage)
{
Finish();
}
return true;
}
private void Finish()
{
_finished = true;
StopStastics();
OnDecided();
}
}
}