mirror of
https://github.com/tym1116/BH3.git
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123 lines
2.7 KiB
C#
123 lines
2.7 KiB
C#
using FullInspector;
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using UnityEngine;
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namespace MoleMole
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{
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public class MaxDamageInWitchTimeChallenge : BaseLevelChallenge
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{
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public readonly float targetDamage;
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[ShowInInspector]
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private bool _finished;
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[ShowInInspector]
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private float _tempDamage;
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[ShowInInspector]
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private float _tempMaxDamage;
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private bool _inStastics;
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public MaxDamageInWitchTimeChallenge(LevelChallengeHelperPlugin helper, LevelChallengeMetaData metaData)
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: base(helper, metaData)
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{
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_finished = false;
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_tempDamage = 0f;
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_tempMaxDamage = 0f;
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targetDamage = _metaData.paramList[0];
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_inStastics = false;
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}
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public override bool IsFinished()
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{
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return _finished;
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}
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public override string GetProcessMsg()
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{
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if (IsFinished())
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{
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return "Succ";
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}
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return string.Format("[{0}/{1}]", Mathf.FloorToInt(_tempMaxDamage), Mathf.FloorToInt(targetDamage));
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}
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public void StartStastics()
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{
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_inStastics = true;
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_tempDamage = 0f;
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}
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public void StopStastics()
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{
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_inStastics = false;
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}
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public override void OnAdded()
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{
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Singleton<EventManager>.Instance.RegisterEventListener<EvtBeingHit>(_helper.levelActor.runtimeID);
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Singleton<EventManager>.Instance.RegisterEventListener<EvtLevelBuffState>(_helper.levelActor.runtimeID);
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}
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public override void OnDecided()
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{
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base.OnDecided();
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Singleton<EventManager>.Instance.RemoveEventListener<EvtBeingHit>(_helper.levelActor.runtimeID);
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Singleton<EventManager>.Instance.RemoveEventListener<EvtLevelBuffState>(_helper.levelActor.runtimeID);
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}
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public override bool ListenEvent(BaseEvent evt)
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{
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if (evt is EvtBeingHit)
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{
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return ListenBeingHit((EvtBeingHit)evt);
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}
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if (evt is EvtLevelBuffState)
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{
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return ListenLevelBuffState((EvtLevelBuffState)evt);
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}
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return false;
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}
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private bool ListenLevelBuffState(EvtLevelBuffState evt)
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{
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if (evt.state == LevelBuffState.Start && evt.levelBuff == LevelBuffType.WitchTime)
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{
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StartStastics();
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}
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if (evt.state == LevelBuffState.Stop && evt.levelBuff == LevelBuffType.WitchTime)
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{
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StopStastics();
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}
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return false;
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}
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private bool ListenBeingHit(EvtBeingHit evt)
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{
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if (evt.attackData.rejected)
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{
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return false;
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}
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BaseActor actor = Singleton<EventManager>.Instance.GetActor(evt.sourceID);
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if (actor == null || !(actor is AvatarActor) || !_inStastics || !Singleton<LevelManager>.Instance.levelActor.IsLevelBuffActive(LevelBuffType.WitchTime))
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{
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return false;
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}
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_tempDamage += evt.attackData.GetTotalDamage();
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_tempMaxDamage = Mathf.Max(_tempMaxDamage, _tempDamage);
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if (_tempDamage >= targetDamage)
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{
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Finish();
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}
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return true;
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}
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private void Finish()
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{
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_finished = true;
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StopStastics();
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OnDecided();
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}
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}
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}
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