mirror of
https://github.com/tym1116/BH3.git
synced 2025-12-16 16:34:41 +01:00
119 lines
2.7 KiB
C#
119 lines
2.7 KiB
C#
using FullInspector;
|
|
using UnityEngine;
|
|
|
|
namespace MoleMole
|
|
{
|
|
public class MaxMonsterKilledInWitchTimeChallenge : BaseLevelChallenge
|
|
{
|
|
public readonly int targetKilledAmount;
|
|
|
|
[ShowInInspector]
|
|
private bool _finished;
|
|
|
|
[ShowInInspector]
|
|
private int _tempKilledAmount;
|
|
|
|
[ShowInInspector]
|
|
private int _tempMaxKilledAmount;
|
|
|
|
private bool _inStastics;
|
|
|
|
public MaxMonsterKilledInWitchTimeChallenge(LevelChallengeHelperPlugin helper, LevelChallengeMetaData metaData)
|
|
: base(helper, metaData)
|
|
{
|
|
_finished = false;
|
|
_tempKilledAmount = 0;
|
|
_tempMaxKilledAmount = 0;
|
|
targetKilledAmount = _metaData.paramList[0];
|
|
_inStastics = false;
|
|
}
|
|
|
|
public override bool IsFinished()
|
|
{
|
|
return _finished;
|
|
}
|
|
|
|
public override string GetProcessMsg()
|
|
{
|
|
if (IsFinished())
|
|
{
|
|
return "Succ";
|
|
}
|
|
return string.Format("[{0}/{1}]", _tempMaxKilledAmount, targetKilledAmount);
|
|
}
|
|
|
|
public void StartStastics()
|
|
{
|
|
_inStastics = true;
|
|
}
|
|
|
|
public void StopStastics()
|
|
{
|
|
_inStastics = false;
|
|
}
|
|
|
|
public override void OnAdded()
|
|
{
|
|
Singleton<EventManager>.Instance.RegisterEventListener<EvtKilled>(_helper.levelActor.runtimeID);
|
|
Singleton<EventManager>.Instance.RegisterEventListener<EvtLevelBuffState>(_helper.levelActor.runtimeID);
|
|
}
|
|
|
|
public override void OnDecided()
|
|
{
|
|
base.OnDecided();
|
|
Singleton<EventManager>.Instance.RemoveEventListener<EvtKilled>(_helper.levelActor.runtimeID);
|
|
Singleton<EventManager>.Instance.RemoveEventListener<EvtLevelBuffState>(_helper.levelActor.runtimeID);
|
|
}
|
|
|
|
public override bool ListenEvent(BaseEvent evt)
|
|
{
|
|
if (evt is EvtLevelBuffState)
|
|
{
|
|
return ListenLevelBuffState((EvtLevelBuffState)evt);
|
|
}
|
|
if (evt is EvtKilled)
|
|
{
|
|
return ListenKilled((EvtKilled)evt);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private bool ListenLevelBuffState(EvtLevelBuffState evt)
|
|
{
|
|
if (evt.state == LevelBuffState.Start && evt.levelBuff == LevelBuffType.WitchTime)
|
|
{
|
|
StartStastics();
|
|
}
|
|
if (evt.state == LevelBuffState.Stop && evt.levelBuff == LevelBuffType.WitchTime)
|
|
{
|
|
StopStastics();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private bool ListenKilled(EvtKilled evt)
|
|
{
|
|
AvatarActor actor = Singleton<EventManager>.Instance.GetActor<AvatarActor>(evt.killerID);
|
|
MonsterActor actor2 = Singleton<EventManager>.Instance.GetActor<MonsterActor>(evt.targetID);
|
|
if (actor == null || actor2 == null || !_inStastics)
|
|
{
|
|
return false;
|
|
}
|
|
_tempKilledAmount++;
|
|
_tempMaxKilledAmount = Mathf.Max(_tempMaxKilledAmount, _tempKilledAmount);
|
|
if (_tempKilledAmount >= targetKilledAmount)
|
|
{
|
|
Finish();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private void Finish()
|
|
{
|
|
_finished = true;
|
|
StopStastics();
|
|
OnDecided();
|
|
}
|
|
}
|
|
}
|