Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MonoEffectPluginTrail.cs
2025-08-13 09:26:42 +08:00

52 lines
1015 B
C#

using UnityEngine;
namespace MoleMole
{
public class MonoEffectPluginTrail : BaseMonoEffectPlugin
{
public Transform TrailRendererTransform;
public Transform AniAnchorTransform;
public Vector3[] FramePosList;
protected int _curFrame;
protected override void Awake()
{
base.Awake();
_curFrame = 0;
AniAnchorTransform.gameObject.SetActive(false);
}
public override void Setup()
{
AniAnchorTransform.gameObject.SetActive(true);
_curFrame = 0;
}
protected virtual void Update()
{
if (_curFrame < FramePosList.Length)
{
AniAnchorTransform.localPosition = FramePosList[_curFrame];
TrailRendererTransform.localPosition = AniAnchorTransform.localPosition;
_curFrame++;
}
}
public override bool IsToBeRemove()
{
return null == TrailRendererTransform || _curFrame >= FramePosList.Length;
}
public override void SetDestroy()
{
if (TrailRendererTransform != null)
{
Object.Destroy(TrailRendererTransform.gameObject);
}
}
}
}