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19 lines
280 B
C#
19 lines
280 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public class MonoKianaWithFire : MonoKiana_C5
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{
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public GameObject fireObject;
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private void SetBackFireVisible(int show)
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{
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bool active = show != 0;
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if (fireObject != null)
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{
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fireObject.SetActive(active);
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}
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}
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}
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}
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