Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MonoKianaWithFire.cs
2025-08-13 09:26:42 +08:00

19 lines
280 B
C#

using UnityEngine;
namespace MoleMole
{
public class MonoKianaWithFire : MonoKiana_C5
{
public GameObject fireObject;
private void SetBackFireVisible(int show)
{
bool active = show != 0;
if (fireObject != null)
{
fireObject.SetActive(active);
}
}
}
}