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https://github.com/tym1116/BH3.git
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67 lines
1.4 KiB
C#
67 lines
1.4 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace MoleMole
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{
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public class MonoLightShadowManager : MonoBehaviour
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{
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public LightProbProperties properties;
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private MonoLightShadowGroup[] _groups;
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public void Init()
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{
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MonoLightShadowGroup[] componentsInChildren = GetComponentsInChildren<MonoLightShadowGroup>(true);
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List<MonoLightShadowGroup> list = new List<MonoLightShadowGroup>();
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MonoLightShadowGroup[] array = componentsInChildren;
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foreach (MonoLightShadowGroup monoLightShadowGroup in array)
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{
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if (Mathf.Abs(monoLightShadowGroup.transform.position.y) < 0.2f)
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{
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monoLightShadowGroup.Init();
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list.Add(monoLightShadowGroup);
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}
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else
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{
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monoLightShadowGroup.gameObject.SetActive(false);
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}
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}
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_groups = list.ToArray();
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}
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public void Reset()
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{
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Init();
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}
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public bool Evaluate(Vector3 pos, ref LightProbProperties ret)
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{
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if (_groups == null)
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{
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return false;
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}
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ret = default(LightProbProperties);
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int num = 0;
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MonoLightShadowGroup[] groups = _groups;
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foreach (MonoLightShadowGroup monoLightShadowGroup in groups)
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{
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LightProbProperties ret2 = default(LightProbProperties);
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if (monoLightShadowGroup.Evaluate(pos, ref ret2))
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{
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num++;
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ret += ret2;
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}
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}
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if (num != 0)
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{
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ret /= (float)num;
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}
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else
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{
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ret = properties;
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}
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return true;
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}
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}
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}
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