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105 lines
2.0 KiB
C#
105 lines
2.0 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace MoleMole
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{
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public class MonoNumberJump : MonoBehaviour
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{
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public Text text;
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public int valueChangeTimesPerSecond = 20;
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public int valueDelta = 1;
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public float showTime = 2f;
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public bool replay;
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private int currentValue;
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private bool _isTimeFormat;
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private int _targetValue;
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private bool _isPlaying;
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private float _updateTimer;
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private float _updateInterval;
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private bool _playAlready;
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private void Update()
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{
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if (replay && !_playAlready)
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{
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SetInitValue();
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replay = false;
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_isPlaying = true;
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_playAlready = true;
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}
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if (!_isPlaying)
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{
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return;
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}
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_updateTimer += Time.deltaTime;
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if (_updateTimer > _updateInterval)
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{
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currentValue += valueDelta;
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if (currentValue >= _targetValue)
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{
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currentValue = _targetValue;
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_isPlaying = false;
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}
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ShowCurrentValue();
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_updateTimer = 0f;
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}
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}
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private void SetInitValue()
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{
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int num = valueChangeTimesPerSecond * valueDelta;
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int num2 = _targetValue / num;
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if ((float)num2 > showTime)
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{
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currentValue = Mathf.FloorToInt((float)_targetValue - (float)num * showTime);
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}
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else
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{
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currentValue = 0;
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}
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_updateInterval = 1f / (float)valueChangeTimesPerSecond;
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if (_targetValue < valueDelta * valueChangeTimesPerSecond)
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{
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valueDelta = Mathf.Clamp(_targetValue / valueChangeTimesPerSecond, 1, valueDelta + 1);
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}
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_updateTimer = 0f;
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ShowCurrentValue();
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}
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public void SetTargetValue(int targetValue, bool isTimeFormat = false, bool startPlay = false)
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{
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_targetValue = targetValue;
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_isTimeFormat = isTimeFormat;
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if (startPlay)
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{
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replay = true;
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}
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}
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private void ShowCurrentValue()
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{
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if (_isTimeFormat)
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{
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int num = Mathf.CeilToInt(currentValue) / 60;
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int num2 = Mathf.CeilToInt(currentValue) - 60 * num;
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text.text = string.Format("{0:D2}:{1:D2}", num, num2);
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}
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else
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{
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text.text = currentValue.ToString();
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}
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}
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}
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}
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