Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MonoUIFadeEffect.cs
2025-08-13 09:26:42 +08:00

45 lines
710 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace MoleMole
{
public class MonoUIFadeEffect : MonoBehaviour
{
[SerializeField]
public AnimationCurve AlphaCurve;
private float _duration;
private float _time;
private Image _image;
public void Init(float duration)
{
_duration = duration;
_time = 0f;
}
private void Start()
{
_image = base.transform.Find("Panel").GetComponent<Image>();
}
private void Update()
{
_time += Time.deltaTime;
float time = _time / _duration;
if (_time <= 1f)
{
Color color = _image.color;
color.a = AlphaCurve.Evaluate(time);
_image.color = color;
}
else
{
Object.Destroy(base.gameObject);
}
}
}
}