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16 lines
290 B
C#
16 lines
290 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public class Mono_UL_031 : Mono_UL_030
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{
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public ParticleSystem weaponParticle;
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public override void OnTimeScaleChanged(float newTimeScale)
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{
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base.OnTimeScaleChanged(newTimeScale);
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weaponParticle.playbackSpeed = newTimeScale;
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}
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}
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}
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