Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MoveToNextPoint.cs
2025-08-13 09:26:42 +08:00

289 lines
8.1 KiB
C#

using System.Collections.Generic;
using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;
using UnityEngine;
namespace MoleMole
{
[TaskCategory("Move")]
public class MoveToNextPoint : BaseMove
{
private const float FIX_DIR_HOLD_TIME = 0.4f;
private const float FIX_DIR_DISTANCE_THERSHOLD = 4f;
private const float FIX_DIR_IGNORE_ANGEL_THERSHOLD = 90f;
private const float NO_FIX_DIR_TARGET_DISTANCE = 2f;
public SharedVector3 TargetPosition;
public SharedString SpawnPointName;
public float distance = 1f;
public bool useFixedDir;
public float fixDirRatio = 1f;
public bool useGetPath = true;
private Vector3 _targetCornerByGetPath;
private BaseMonoAnimatorEntity _entity;
private MonoStageEnv _stageEnv;
private int _spawnPointIndex = -1;
private int _lastSpawnPointIndex = -1;
private HashSet<int> _passedSpawnPoints = new HashSet<int>();
private bool _useRandomSpawnPoint;
private uint _targetRuntimeID;
private uint _lastTargetRuntimeID;
private HashSet<uint> _passedRuntimeIDs = new HashSet<uint>();
public bool avoidObstacle = true;
private bool _avoidingObstacle;
private float _avoidObstacleTime;
private float _fixDirTimer;
private Vector3 _lastFixedDir;
public override void OnAwake()
{
failMoveTime = 0f;
base.OnAwake();
_entity = GetComponent<BaseMonoAnimatorEntity>();
_stageEnv = Singleton<StageManager>.Instance.GetStageEnv();
}
public override void OnStart()
{
base.OnStart();
_avoidingObstacle = false;
_avoidObstacleTime = 0f;
TargetPosition.Value = GetTargetPosition();
}
protected override TaskStatus OnMoveUpdate()
{
if (MonsterExists())
{
return TaskStatus.Failure;
}
if (_useRandomSpawnPoint)
{
Vector3 targetPosition = GetTargetPosition(false);
if (targetPosition != _aiEntity.transform.position)
{
TargetPosition.Value = targetPosition;
}
}
Debug.DrawLine(_aiEntity.transform.position, TargetPosition.Value, Color.blue, 0.1f);
float currentSpawnDistance = GetCurrentSpawnDistance();
if (currentSpawnDistance < distance)
{
if (_spawnPointIndex != -1 && !_passedSpawnPoints.Contains(_spawnPointIndex))
{
_passedSpawnPoints.Add(_spawnPointIndex);
}
if (_targetRuntimeID != 0 && !_passedRuntimeIDs.Contains(_targetRuntimeID))
{
_passedRuntimeIDs.Add(_targetRuntimeID);
}
_lastSpawnPointIndex = _spawnPointIndex;
_lastTargetRuntimeID = _targetRuntimeID;
return TaskStatus.Success;
}
if (CheckStuck())
{
_lastSpawnPointIndex = _spawnPointIndex;
_lastTargetRuntimeID = _targetRuntimeID;
return TaskStatus.Failure;
}
if (GlobalVars.USE_GET_PATH_SWITCH && useGetPath)
{
Vector3 targetCorner = default(Vector3);
if (!Singleton<DetourManager>.Instance.GetTargetPosition(_entity, _aiEntity.transform.position, TargetPosition.Value, ref targetCorner))
{
return TaskStatus.Running;
}
Debug.DrawLine(_aiEntity.transform.position, targetCorner, Color.yellow, 0.1f);
_targetCornerByGetPath = targetCorner;
DoFaceToTargetMore(true);
}
else
{
DoFaceToTargetMore(false);
}
DoMoveForward();
return TaskStatus.Running;
}
private float GetCurrentSpawnDistance()
{
return Miscs.DistancForVec3IgnoreY(_aiEntity.transform.position, TargetPosition.Value);
}
private void DoFaceToTargetMore(bool hasResetTargetPos)
{
if (_fixDirTimer > 0f)
{
_fixDirTimer -= Time.deltaTime * _aiEntity.TimeScale;
_aiController.TrySteer(_lastFixedDir);
}
else
{
if (avoidObstacle && _avoidingObstacle && Time.time - _avoidObstacleTime <= 0.2f)
{
return;
}
Vector3 vector = ((!hasResetTargetPos) ? GetTargetDirection() : GetTargetCornerDirection());
Vector3 vector2 = vector;
if (useFixedDir && GetTargetDistance() > 2f)
{
List<BaseMonoMonster> allMonsters = Singleton<MonsterManager>.Instance.GetAllMonsters();
for (int i = 1; i < allMonsters.Count; i++)
{
if (allMonsters[i] != _monster)
{
Vector3 to = allMonsters[i].XZPosition - _monster.XZPosition;
float num = Vector3.Angle(_monster.FaceDirection, to);
if (num < 90f && to.magnitude < 4f)
{
Vector3 vector3 = to.normalized / to.magnitude * (1f - num / 90f) * fixDirRatio;
vector2 -= vector3;
}
}
}
vector2 = vector2.normalized;
if (vector2 != vector)
{
_fixDirTimer = 0.4f;
_lastFixedDir = vector2;
vector = vector2;
}
}
if (useFixedDir)
{
}
if (avoidObstacle)
{
Vector3 avoidObstacleDir = GetAvoidObstacleDir(vector);
_avoidingObstacle = vector != avoidObstacleDir;
vector = avoidObstacleDir;
_avoidObstacleTime = Time.time;
}
_aiController.TrySteer(vector);
}
}
protected Vector3 GetTargetCornerDirection()
{
Vector3 xZPosition = _aiEntity.XZPosition;
Vector3 targetCornerByGetPath = _targetCornerByGetPath;
Vector3 result = targetCornerByGetPath - xZPosition;
result.y = 0f;
result.Normalize();
return result;
}
private Vector3 GetTargetPosition(bool useRandom = true)
{
_spawnPointIndex = -1;
_targetRuntimeID = 0u;
_useRandomSpawnPoint = false;
MonoSpawnPoint hintSpawnPoint = GetHintSpawnPoint();
if (hintSpawnPoint != null)
{
return hintSpawnPoint.transform.position;
}
BaseActor[] actorByCategory = Singleton<EventManager>.Instance.GetActorByCategory<BaseActor>(6);
for (int i = 0; i < actorByCategory.Length; i++)
{
if (actorByCategory[i].IsActive() && actorByCategory[i] is StageExitFieldActor && actorByCategory[i].runtimeID != _lastTargetRuntimeID && !_passedRuntimeIDs.Contains(actorByCategory[i].runtimeID))
{
_targetRuntimeID = actorByCategory[i].runtimeID;
return actorByCategory[i].gameObject.transform.position;
}
}
List<BaseMonoDynamicObject> allNavigationArrows = Singleton<DynamicObjectManager>.Instance.GetAllNavigationArrows();
for (int j = 0; j < allNavigationArrows.Count; j++)
{
if (allNavigationArrows[j].IsActive() && allNavigationArrows[j].GetRuntimeID() != _lastTargetRuntimeID && !_passedRuntimeIDs.Contains(allNavigationArrows[j].GetRuntimeID()))
{
Vector3 result = allNavigationArrows[j].XZPosition - allNavigationArrows[j].transform.forward * 100f;
RaycastHit hitInfo;
if (Physics.Raycast(allNavigationArrows[j].XZPosition + 0.5f * Vector3.up, -allNavigationArrows[j].transform.forward, out hitInfo, 100f, (1 << InLevelData.OBSTACLE_COLLIDER_LAYER) | (1 << InLevelData.STAGE_COLLIDER_LAYER)))
{
result = allNavigationArrows[j].XZPosition - allNavigationArrows[j].transform.forward * hitInfo.distance;
}
_targetRuntimeID = allNavigationArrows[j].GetRuntimeID();
return result;
}
}
if (useRandom)
{
int num = 0;
do
{
_spawnPointIndex = Random.Range(0, _stageEnv.spawnPoints.Length);
}
while (num++ < 10 && _stageEnv.spawnPoints.Length > 1 && _passedSpawnPoints.Contains(_spawnPointIndex));
if (_stageEnv.spawnPoints[_spawnPointIndex] != null)
{
_useRandomSpawnPoint = true;
return _stageEnv.spawnPoints[_spawnPointIndex].transform.position;
}
}
return _aiEntity.transform.position;
}
private Vector3 GetTargetDir()
{
Vector3 xZPosition = _aiEntity.XZPosition;
Vector3 value = TargetPosition.Value;
Vector3 result = value - xZPosition;
result.y = 0f;
result.Normalize();
return result;
}
private bool MonsterExists()
{
List<BaseMonoMonster> allMonsters = Singleton<MonsterManager>.Instance.GetAllMonsters();
for (int i = 0; i < allMonsters.Count; i++)
{
if (allMonsters[i].IsActive() && !allMonsters[i].denySelect)
{
return true;
}
}
return false;
}
private MonoSpawnPoint GetHintSpawnPoint()
{
MonoSpawnPoint spawnPoint = Singleton<MainUIManager>.Instance.GetInLevelUICanvas().hintArrowManager.GetSpawnPoint();
if (spawnPoint != null)
{
_spawnPointIndex = _stageEnv.GetNamedSpawnPointIx(spawnPoint.name);
if (_spawnPointIndex >= 0 && _spawnPointIndex != _lastSpawnPointIndex && !_passedSpawnPoints.Contains(_spawnPointIndex))
{
return spawnPoint;
}
}
return null;
}
}
}