Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/MoveToSpawnPoint.cs
2025-08-13 09:26:42 +08:00

145 lines
3.7 KiB
C#

using System.Collections.Generic;
using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;
using UnityEngine;
namespace MoleMole
{
[TaskCategory("Move")]
public class MoveToSpawnPoint : BaseMove
{
private const float FIX_DIR_HOLD_TIME = 0.4f;
private const float FIX_DIR_DISTANCE_THERSHOLD = 4f;
private const float FIX_DIR_IGNORE_ANGEL_THERSHOLD = 90f;
private const float NO_FIX_DIR_TARGET_DISTANCE = 2f;
public SharedVector3 TargetPosition;
public string SpawnPointName;
public float distance = 1f;
public bool useFixedDir;
public float fixDirRatio = 1f;
public bool useGetPath = true;
private Vector3 _targetCornerByGetPath;
private BaseMonoAnimatorEntity _entity;
private float _fixDirTimer;
private Vector3 _lastFixedDir;
public override void OnAwake()
{
base.OnAwake();
_entity = GetComponent<BaseMonoAnimatorEntity>();
TargetPosition.Value = GetSpawnPointPos(SpawnPointName);
}
protected override TaskStatus OnMoveUpdate()
{
float currentSpawnDistance = GetCurrentSpawnDistance();
if (GlobalVars.USE_GET_PATH_SWITCH && useGetPath)
{
Vector3 targetCorner = default(Vector3);
if (!Singleton<DetourManager>.Instance.GetTargetPosition(_entity, _aiEntity.transform.position, TargetPosition.Value, ref targetCorner))
{
return TaskStatus.Running;
}
Debug.DrawLine(_aiEntity.transform.position, targetCorner, Color.yellow, 0.1f);
_targetCornerByGetPath = targetCorner;
DoFaceToTargetMore(true);
}
else
{
DoFaceToTargetMore(false);
}
if (currentSpawnDistance < distance)
{
return TaskStatus.Success;
}
DoMoveForward();
return TaskStatus.Running;
}
private float GetCurrentSpawnDistance()
{
return Miscs.DistancForVec3IgnoreY(_aiEntity.transform.position, TargetPosition.Value);
}
private void DoFaceToTargetMore(bool hasResetTargetPos)
{
if (_fixDirTimer > 0f)
{
_fixDirTimer -= Time.deltaTime * _aiEntity.TimeScale;
_aiController.TrySteer(_lastFixedDir);
return;
}
Vector3 vector = ((!hasResetTargetPos) ? GetTargetDirection() : GetTargetCornerDirection());
Vector3 vector2 = vector;
if (useFixedDir && GetTargetDistance() > 2f)
{
List<BaseMonoMonster> allMonsters = Singleton<MonsterManager>.Instance.GetAllMonsters();
for (int i = 1; i < allMonsters.Count; i++)
{
if (allMonsters[i] != _monster)
{
Vector3 to = allMonsters[i].XZPosition - _monster.XZPosition;
float num = Vector3.Angle(_monster.FaceDirection, to);
if (num < 90f && to.magnitude < 4f)
{
Vector3 vector3 = to.normalized / to.magnitude * (1f - num / 90f) * fixDirRatio;
vector2 -= vector3;
}
}
}
vector2 = vector2.normalized;
if (vector2 != vector)
{
_fixDirTimer = 0.4f;
_lastFixedDir = vector2;
vector = vector2;
}
}
if (useFixedDir)
{
}
_aiController.TrySteer(vector);
}
protected Vector3 GetTargetCornerDirection()
{
Vector3 xZPosition = _aiEntity.XZPosition;
Vector3 targetCornerByGetPath = _targetCornerByGetPath;
Vector3 result = targetCornerByGetPath - xZPosition;
result.y = 0f;
result.Normalize();
return result;
}
private Vector3 GetSpawnPointPos(string spawnName)
{
MonoStageEnv stageEnv = Singleton<StageManager>.Instance.GetStageEnv();
int num = ((spawnName == null) ? Random.Range(0, Singleton<StageManager>.Instance.GetStageEnv().spawnPoints.Length) : stageEnv.GetNamedSpawnPointIx(spawnName));
return stageEnv.spawnPoints[num].transform.position;
}
private Vector3 GetTargetDir()
{
Vector3 xZPosition = _aiEntity.XZPosition;
Vector3 value = TargetPosition.Value;
Vector3 result = value - xZPosition;
result.y = 0f;
result.Normalize();
return result;
}
}
}