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14 lines
327 B
C#
14 lines
327 B
C#
using UnityEngine;
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namespace MoleMole
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{
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public abstract class ShaderProperty_Base : MonoBehaviour
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{
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public abstract void LerpTo(Material targetMat, ShaderProperty_Base to, float normalized);
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public virtual void LerpTo(MaterialColorModifier.Multiplier multiplier, ShaderProperty_Base to_, float normalized)
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{
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}
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}
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}
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