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21 lines
410 B
C#
21 lines
410 B
C#
using BehaviorDesigner.Runtime;
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using UnityEngine;
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namespace MoleMole
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{
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public class SharedLayerMask : SharedVariable<LayerMask>
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{
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public override string ToString()
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{
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return mValue.ToString();
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}
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public static implicit operator SharedLayerMask(LayerMask value)
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{
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SharedLayerMask sharedLayerMask = new SharedLayerMask();
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sharedLayerMask.mValue = value;
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return sharedLayerMask;
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}
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}
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}
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