Files
BH3/Assets/Scripts/Assembly-CSharp/MoleMole/SharedSafeFloat.cs
2025-08-13 09:26:42 +08:00

53 lines
839 B
C#

using System;
using BehaviorDesigner.Runtime;
using UnityEngine;
namespace MoleMole
{
[Serializable]
public class SharedSafeFloat : SharedFloat
{
[SerializeField]
private SafeFloat mSafeValue = 0f;
public override float Value
{
get
{
return mSafeValue.Value;
}
set
{
bool flag = Value == value;
mSafeValue = value;
if (flag)
{
ValueChanged();
}
}
}
public override object GetValue()
{
return Value;
}
public override void SetValue(object value)
{
mSafeValue = (float)value;
}
public override string ToString()
{
return mSafeValue.ToString();
}
public static implicit operator SharedSafeFloat(float value)
{
SharedSafeFloat sharedSafeFloat = new SharedSafeFloat();
sharedSafeFloat.mSafeValue = value;
return sharedSafeFloat;
}
}
}